Contents
How to Use This Book and The Application
Introduction: Why You Need This Book
The Portable Market is Exploding
Level 1: AAA (Animation, Art, Audio): Making Sense of Sound for Games
Is it a Story or is it Interactivity?
“Make It So“—The Game Controller
Level 2: On the Road—to NOW! A Brief History of Games and Game Audio
1940—1970: The Silent Era of Video Games
1970—1980: Early Arcade Games and Consoles
Level 3: My Non-Linear Life: Audio for Interactive Environments
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