Foreword
A Word from Steve Horowitz
When I first got started making audio for games back in the early 1990s, I never expected to have such a diverse and varied career. I had no idea how much I would enjoy making crazy music and sounds for games or how much I would thrive on being a technical evangelist, deepening my knowledge of game theory, design and its impact on sound. Now, more than 20 years later, I see that the more things change, the more they stay the same. When someone asked for “audio” back in the day, they meant all the music, sound design and voice-over in a title—everything, basically. As the years progressed, composers, sound designers and recording engineers have all developed increased specialization. This is especially ...
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