Note For Educators
This book represents the knowledge base of the first generation of game audio practitioners. These are the folks who have been in the trenches for many many years, and are just now starting to put together the roadmap and develop solid education models for game sound, based on their extensive years of experience. This practical understanding of the unique workflow of sound in games and what makes it different from film and TV, is crucial to students. It should also prove invaluable to the teacher tasked with creating a curriculum in sound for games at their institution. We have attempted to structure the book and application as a complete resource guide for educators. Each chapter (referred to as a Level, in homage to games) ...
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