Part 2: Organic Asset Modeling
In this part, we’ll go over the process of creating inorganic assets using the sculpting tools in Blender, going over most of the sculpting brushes available by default, explaining how they behave, and suggesting use cases for each. In this part, we’ll sculpt two distinct organic objects, and we’ll also study human anatomy in order to sculpt and optimize a full-body human.
This part has the following chapters:
- Chapter 6, Introduction to Blender’s Sculpting Tools
- Chapter 7, Making the Base Mesh for a Humanoid Character
- Chapter 8, Refining the Base Meshes
- Chapter 9, Optimizing the Base Meshes
- Chapter 10, Rigging the Base Meshes
- Chapter 11, Further Development as a 3D Artist
Get Blender 3D Asset Creation for the Metaverse now with the O’Reilly learning platform.
O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.