Part 2: Organic Asset Modeling

In this part, we’ll go over the process of creating inorganic assets using the sculpting tools in Blender, going over most of the sculpting brushes available by default, explaining how they behave, and suggesting use cases for each. In this part, we’ll sculpt two distinct organic objects, and we’ll also study human anatomy in order to sculpt and optimize a full-body human.

This part has the following chapters:

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