10

Rigging the Base Meshes

After we completed the retopology on our character, we’ll need to add a rig to it if we ever want to pose and/or animate it in any way. A rig is basically a skeleton we add to a model that can move several vertices at once and is usually used to mimic how joints move in real life. Even though it’s mostly known for bringing characters to life, a rig can also be used on inanimate objects that need moving parts. This chapter is essential if you ever plan on having a character that can be posed and animated at some point.

This chapter will cover the following:

  • The different types of movable joints in the human body
  • Introduction to the rigging system in Blender
  • Forward Kinematics (FK) rigging
  • Inverse Kinematics (IK) rigging ...

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