7

Making the Base Mesh for a Humanoid Character

Unlike making organic objects, sculpting characters presents us with a series of new things to worry about, especially if the end goal is to resemble a human and look believable. This chapter is essential if you plan on making characters in the future, as it will cover the most important features of the human body and how to block out a very simple depiction in order to have a solid base to which to add detail later on.

For that reason, this chapter will cover the following:

  • General human body proportions and anatomy, which make a significant difference while sculpting
  • How to block out a base mesh for a humanoid character, using realistic proportions and shapes

By the end of this chapter, you’ll ...

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