Z-Order
Every Shape object has an order, called its z-order, that indicates the object’s relative position with respect to an imaginary z-axis that comes directly out of the monitor at right angles towards the user, as pictured in Figure B-1.
The read-only ZOrderPosition property of a Shape object reports the current z-order of the object, which, incidentally, is the same as the object’s index within the Shapes collection. Shape objects with a larger z-order appear on top of objects with a smaller z-order. Hence, the Shape object with z-order equal to 1 is Shapes(1)
and lies at the bottom of the pile!
Figure B-1. An illustration of z-order
The ZOrder method sets the z-order of a Shape object relative to other objects. Note that the method does not set the absolute z-order. The syntax is:
ShapeObject
.ZOrder(ZOrderCmd
)
where ZOrderCmd
is one of the constants in the following enum (from the Microsoft Office object model):
Enum MsoZOrderCmd msoBringToFront = 0 msoSendToBack = 1 msoBringForward = 2 msoSendBackward = 3 msoBringInFrontOfText = 4 msoSendBehindText = 5 End Enum
Thus, the z-order can be set only in the following ways:
Move the object to the front of the z-order.
Move the object to the back of the z-order.
Move the object one forward in the z-order; that is, increase its index by 1.
Move the object one backward in the z-order; that is, decrease its index by 1.
The ZOrder method permits ...
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