Chapter 15
Components
A component is a logical, replaceable part of a system that conforms to and provides the realization of a set of interfaces.
Good components define crisp abstractions with well-defined interfaces, making it possible to easily replace older components with newer, compatible ones.
Interfaces bridge your logical and design models. For example, you may specify an interface for a class in a logical model, and that same interface will carry over to some design component that realizes it.
Interfaces allow you to build the implementation of a component using smaller components ...
Get The Unified Modeling Language User Guide, 2nd Edition now with the O’Reilly learning platform.
O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.