Chapter 62.5D—Simulating a 3D Look in a 2D Game
Learning Objectives—Upon completion of Chapter 6 readers will be able to:
- Define what a 2.5D game is and how it differs from 2D and 3D games
- Illustrate techniques used to create the illusion of depth
- Use sprite sheets to create three-dimensional-looking objects
- Define what an optical illusion is and how it can be incorporated into game design
- Understand how the human eye sees objects in a three-dimensional space
- Create an in-game health bar
Project Overview: Blood Vessel
In Blood Vessel the player is piloting a microscopic vehicle which is traveling through another person’s bloodstream. The player ...
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