Chapter 5Pixel Art
Learning Objectives—Upon completion of Chapter 5 readers will be able to:
- Create pixel art sprites and import them into their games
- Set the visual area of a room different from the actual area of the game
- Create multiple spawning alarms for different objects
- Use irandom to create random variables within a set range
- Use Mouse: Left Button Events so the game can be played on a touch screen
- Automatically remove a game object after a set time period
Project Overview: Candy Catch
The objective for the Candy Catch game is simple. The player will want to collect as much candy as possible while simultaneously squashing all the pumpkins. ...
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