Chapter 2Side-Scroller Game Basics
Learning Objectives—Upon completion of Chapter 2 readers will be able to:
- Create a space-themed side-scroller game
- Identify and work with sprites
- Animate sprites using switch states and rotation techniques
- Incorporate music and sounds into their project
- Add title screens and menu options to a game
- Include power-ups that modify game objects
- Identify object spawning and randomly spawn objects on the screen
- Incorporate scoring and graphical representations of player lives
- Modify their game with additional objects, sound files, and graphics provided
Project Overview: Scout
Our first game is Scout, a classic space-themed ...
Get The GameMaker Standard now with the O’Reilly learning platform.
O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.