To begin, let’s take a moment to address a specific question: “what exactly is Sinatra?” We’ll start with a somewhat broad, sweeping answer, and spend the remainder of our time together drilling down into the finer details.
Sinatra is a domain-specific language for building websites, web services, and web applications in Ruby. It emphasizes a minimalistic approach to development, offering only what is essential to handle HTTP requests and deliver responses to clients.
Note
At a high-level, a domain-specific language is one that is dedicated to solving a particular type of problem. For example, SQL (structured query language) is designed to facilitate interaction with relational database systems. By contrast, a general-purpose language such as Ruby can be used to write code in many different domains.
This is a somewhat simplified view of things; if you’re interested in delving deeper into the landscape of DSLs consider Martin Fowler’s excellent “Domain-Specific Languages” (Addison-Wesley).
Written in less than 2,000 lines of Ruby, Sinatra’s syntax (while expressive) is simple and straightforward. If you’re looking to rapidly assemble an API, build a site with minimal fuss and setup, or create a Ruby-based web service, then Sinatra has quite a bit to offer. As we’ll see later, Sinatra applications can also be embedded into other Ruby web applications, packaged as a gem for wider distribution, and so on.
In this chapter, our goal is to get off the ground as quickly as possible. We’ll install Sinatra and a supporting web server to host our application, then create a simple app that responds to an HTTP request.
Note
A quick disclaimer: at the outset, the code we present will not have much in the way of robust error handling. Instead we will focus purely on the syntax required to express core concepts without distraction. In discussing the fundamentals (particularly in Chapter 2), we will establish the built-in mechanisms that Sinatra provides for handling faults of varying nature.
Of course, normal Ruby best practices hold true; Avdi Grimm offers excellent coverage on the nuances of handling Ruby error conditions at http://exceptionalruby.com/.
We’ll get into Sinatra’s features and syntax in a moment; at the outset, it would be useful to define some parameters around what makes Sinatra distinctive and unique in the Ruby web ecosystem.
Sinatra is not a framework; you’ll find no built-in ORM (object-relational mapper) tools, no pre-fab configuration files...you won’t even get a project folder unless you create one yourself.
While it may not seem like it now, this can be quite liberating. Sinatra applications are very flexible by nature, typically no larger than they need to be and can easily be distributed as gems.
A notable example along these lines is Resque, a very handy job processor created by the folks at GitHub. If you happen to install it, you’ll find it comes with a Sinatra application that can be used to monitor the status of the jobs you create.
Sinatra does not force you to adhere to the model-view-controller pattern, or any other pattern for that matter. It is a lightweight wrapper around Rack middleware and encourages a close relationship between service endpoints and the HTTP verbs, making it particularly ideal for web services and APIs (application programming interfaces).
Note
Model-view-controller (specifically the Model2 variant common to the web) is a way of architecting applications that many web frameworks have adopted. Although these frameworks may have routing rules that are similar in some ways to Sinatra’s routes, they typically also enforce them strictly with requirements on folder names and project hierarchies.
The Padrino Framework, available from http://www.padrinorb.com/, brings the Sinatra core into the MVC world. If you’re a Rails developer and find you’re missing some of the features it provides, you might want to give Padrino a try.
GitHub, Heroku, BBC, thoughtbot, Songbird, Engine Yard, and many others are active users of Sinatra in production environments. You can rest assured that by learning and implementing Sinatra you are working with a tested and proven solution that supports a scalable, responsive web experience.
Note
Initially developed by Blake Mizerany, the continued development and support of Sinatra is provided by the team at Heroku.
Believe it or not, it’s not uncommon to find entire Sinatra applications encapsulated in a single physical file. You can certainly build larger applications, and we’ll cover some helpful ways to lay out applications throughout the course of the book.
There are two primary approaches to building Sinatra applications: classic and modular. They’re similar, but with a few caveats: you cannot have multiple classic applications running in one Ruby process, and classic mode will add some methods to Object (which could be a problem if you want to ship your application as a gem). You can also create Sinatra apps on the fly, entirely in code, from within another application.
What’s the difference between the two? Well, the quick answer is that in modular mode, you explicitly subclass Sinatra and build your application within that scope; in classic mode, you just require Sinatra and start defining endpoints. Both have their pros and cons, depending on your needs.
We’re going to explore the classic style of Sinatra application first in this book, then dive a little deeper into Rack, modular applications, and so on. You’ll have a good sense of both methods shortly.
All these benefits sound great, but it doesn’t indicate that Sinatra is the correct choice for every web-facing application under the sun. If you’re looking to build the next gigantic social network, you certainly could do it in Sinatra, but it would require considerably more wiring on your part compared to the conveniences provided by a framework (such as Rails or Padrino). The choice of tools becomes one of balance, and you’ll need to make judgment calls based on the needs of the project.
Later in the book we will demonstrate ways to better organize projects as they grow in scope. Any application can get away from you if you let it, and Sinatra applications are no exception.
Beyond the close relationship it has with the underlying web protocols, Sinatra has also inspired a number of tools in languages such as Microsoft .NET (Nancy), Perl (Dancer), Lua (Mercury), and quite a few more.
Investing time in learning Sinatra is not only beneficial by way of becoming better acclimated with the tools and protocols that power the web, but can also serve as a convenient springboard to grokking other languages.
Installing Sinatra is straightforward; from the command line, simply
type gem install sinatra
. At the
time of this writing, the current version of Sinatra is 1.3.1.
Warning
Earlier versions of Sinatra had some issues with the Ruby 1.9.x family. Since 1.2, Sinatra plays nicely with Ruby 1.9.2, but you should be aware of the potential for issues with older combinations.
The installation is brief and fairly unceremonious. When it’s
finished, we recommend you also install the Thin web server by typing
gem install thin
. Sinatra will
automatically use Thin to handle communication with clients, if it is
available.
Why Thin as opposed to other server options? Most Ruby web developers are familiar with WEBrick, a web server written entirely in Ruby. Zed Shaw later introduced Mongrel, which gained popularity as a faster and more stable platform for Ruby web applications. Thin continues this evolution by using code from Mongrel to parse HTTP requests but improves network I/O performance via EventMachine, which manages evented network communication. If Thin is not installed, Sinatra will first try to run with Mongrel, choosing WEBrick if Mongrel isn’t available either.
Note
Sinatra 1.3.1 adds a number of new features, notably support for streaming. At the moment, there is a known issue with WEBrick and streaming: the response from the server arrives at the client all at once. This is currently being addressed.
Warning
For Windows users: depending on the specifics of your environment, you may need to build Thin from source. To do so, you’ll need to install a C compiler or opt for one of the Ruby development kit versions. You can certainly run Sinatra without Thin, but be aware that Thin is known to perform better under high load than both Mongrel and WEBrick.
It’s painless to get a Sinatra application off the ground. Open the text editor of your choice and enter the code in Example 1-1. The syntax is readable, but we’ll discuss the finer details in a moment.
Save this file as server.rb.
Once you’ve done so, type ruby
server.rb
at the command prompt. You should be notified that
Sinatra has taken the stage, as shown in Figure 1-1.
Note
If you happen to still use Ruby 1.8 and you run into “no such file
to load” exceptions, try ruby -rubygems
server.rb
instead. To avoid those extra characters, you can
simply set the environment variable RUBYOPT
to -rubygems
. On Linux or Mac OS X, this can
easily be done by adding RUBYOPT=-rubygems
to your .bashrc in your home directory.
Note
By default, the application will listen on port 4567. You can
select any available port by typing ruby
server.rb -p
.port_num
Open a web browser and navigate to http://localhost:4567/. Your Sinatra application should respond with the cheerful greeting displayed in Figure 1-2.
We’ve installed Sinatra and Thin, created a simple application, and verified that it responds properly to an HTTP GET request. So what’s happening under the hood?
Sinatra is essentially a lightweight layer separating you as a developer from a piece of Ruby middleware called Rack. Rack wraps HTTP requests to help standardize communication between Ruby web applications and web servers. Sinatra abstracts Rack, allowing you to focus solely on responding to HTTP requests without worrying about the underlying plumbing.
The only aspect that should look foreign to the average Ruby developer is line 3:
get '/' do
Here we get our taste of the Sinatra DSL syntax, which is typically expressed in the form verb ‘route’ do. In our code, we are instructing the application to respond to HTTP GET requests to the path '/'; our response is composed by the block we provided for behavior. This composite endpoint is referred to as a route. Sinatra applications respond to one or more routes to provide their functionality.
This is part of the Sinatra magic; this code doesn’t look like a typical method definition because in actuality, it’s not. It’s actually a method call.
Sinatra’s base class defines a handful of public methods matching the HTTP verbs (which we’ll discuss in depth in Chapter 2). The methods accept paths, options, and blocks. The block in Example 1-1 is the implicit return of “Hello, world!” and this is what gets evaluated deeper in the library. By making use of Ruby’s flexible nature with regard to brackets and parentheses, Sinatra is able to provide a syntax that reads quite naturally.
Note
It’s definitely worth taking a tour of the Sinatra source code at https://github.com/sinatra/sinatra when time permits.
Warning
Routes in your application are matched in top-down order; the first route that matches the incoming request is the one that gets used. This becomes an important point when we begin creating routes that include wildcards or other optional parameters where very different actions can occur depending on the values provided in the request. We’ll revisit this point with concrete examples in Chapter 2.
This route is certainly on the simpler side of things; indeed the point is to demonstrate how little code it takes to create a “complete” application. More complex routes can respond to various HTTP verbs, contain wildcards, different types of pattern matches, and multiple routes can respond with the same action. We’ll greatly expand on routes in Chapter 2.
One critical key point when developing with Sinatra is that the program doesn’t respond to anything you don’t tell it to. We can see this quite clearly with a quick Telnet session, demonstrated in Example 1-2.
From the command line, type telnet
0.0.0.0 4567
to establish a session with your application.
Type the lines that are not italicized in the example below exactly as
they appear. After the Host: 0.0.0.0
line, press return a second time. This ends the “headers”
section, which we’ll talk more about in the next chapter. For now it’s
sufficient to say that this tells the server you don’t have anything
further to say and it should start processing.
Note
The lines that are italicized and indented are the responses from the web server. If you encounter any errors (such as the connection being closed) start Telnet again and ensure that each line is typed accurately.
After connecting to the Sinatra application, we issued a GET request to the “/” route. The application promptly responded with our chipper greeting (and a tongue-in-cheek header identifying the codename for the latest version of Thin).
Note
Thin releases typically have codenames like in the example above. For example, version 1.2.2 is named “I Find Your Lack of Sauce Disturbing.”
What would happen if we were to issue a POST to the application? Let’s give it a try; we’ll POST the payload “foo=bar” to the “/” route.
Note
The same rules apply; the non-italicized lines should be typed
exactly as shown, there should be a blank line between Content-Length: 7
and foo=bar
, and there should be a blank line
after foo=bar
.
POST / HTTP/1.1 Host: 0.0.0.0 Content-Length: 7 foo=bar HTTP/1.1 404 Not Found X-Cascade: pass Content-Type: text/html;charset=utf-8 Content-Length: 410 Connection: keep-alive Server: thin 1.2.10 codename I'm dumb <!DOCTYPE html> <html> <head> <style type="text/css"> body { text-align:center;font-family:helvetica,arial;font-size:22px; color:#888;margin:20px} #c {margin:0 auto;width:500px;text-align:left} </style> </head> <body> <h2>Sinatra doesn't know this ditty.</h2> <img src='/__sinatra__/404.png'> <div id="c"> Try this: <pre>post '/' do "Hello World" end</pre> </div> </body> </html>
Yikes. This, however, is to be expected. Sinatra’s “stay out of the way” approach carries with it the understanding that by staying out of the way, you are expected to pick up the slack. We’ll learn how to do so in Chapter 2.
If you examine the response from the server, you’ll notice it’s an HTML page. Sinatra is pretty helpful; it noticed you were trying to issue a request with a verb it didn’t recognize, so it’s giving you a hint. More than a hint, really...it’s flat-out telling you how you can make the error disappear. The visual form of this message is shown in Figure 1-3.
You don’t have to address this now; it’s just helpful to know that Sinatra typically chimes in with particularly useful information when routing is askew.
Web development can be so serious; let’s take a moment to have a little fun and make a Sinatra application that will play rock, paper, scissors with us.
Note
We’ll touch briefly on what’s happening at each stage of the process, but don’t worry too much about the particulars right now; the goal is just to whip up a quick little app. We’ll cover all the concepts used shortly.
To begin, create a new file called game.rb
in a folder of your choosing. We’ll get
the application rolling by defining a route; players will make requests to
this route and provide the throw they’d like to make. Example 1-3 shows the starting point of our game.
Example 1-3. Starting the rock, paper, scissors application
require 'sinatra' get '/throw/:type' do # play here end
Now we should define the moves that are valid. We’ll also specify that we’re only returning plain old text (as opposed to HTML) when the player makes a move. The code to handle this is shown in Example 1-4.
Example 1-4. Specifying things that should happen prior to handling the request
require 'sinatra' # before we process a route, we'll set the response as # plain text and set up an array of viable moves that # a player (and the computer) can perform before do content_type :txt @defeat = {rock: :scissors, paper: :rock, scissors: :paper} @throws = @defeat.keys end get '/throw/:type' do # play here end
Great, now we have a set of valid moves defined and our route will
return plain text. Next, we should handle the input from the user and make
sure it’s valid by checking against @throws
(see Example 1-5).
Example 1-5. Validating the user input
require 'sinatra' # before we process a route, we'll set the response as # plain text and set up an array of viable moves that # a player (and the computer) can perform before do content_type :txt @defeat = {rock: :scissors, paper: :rock, scissors: :paper} @throws = @defeat.keys end get '/throw/:type' do # the params[] hash stores querystring and form data. player_throw = params[:type].to_sym # in the case of a player providing a throw that is not valid, # we halt with a status code of 403 (Forbidden) and let them # know they need to make a valid throw to play. if !@throws.include?(player_throw) halt 403, "You must throw one of the following: #{@throws}" end end
Now if a user tries to throw foobar
, the application will inform her it’s an
invalid move and provide suitable options in return; processing will stop
immediately when halt
is called.
Next, let’s get the computer to pick a random move and compare it to the user move. We’ll provide some appropriate messages for each case (win, lose, and tie), as shown in Example 1-6.
Example 1-6. The final rock, paper, scissors application
require 'sinatra' # before we process a route, we'll set the response as # plain text and set up an array of viable moves that # a player (and the computer) can perform before do content_type :txt @defeat = {rock: :scissors, paper: :rock, scissors: :paper} @throws = @defeat.keys end get '/throw/:type' do # the params[] hash stores querystring and form data. player_throw = params[:type].to_sym # in the case of a player providing a throw that is not valid, # we halt with a status code of 403 (Forbidden) and let them # know they need to make a valid throw to play. if !@throws.include?(player_throw) halt 403, "You must throw one of the following: #{@throws}" end # now we can select a random throw for the computer computer_throw = @throws.sample # compare the player and computer throws to determine a winner if player_throw == computer_throw "You tied with the computer. Try again!" elsif computer_throw == @defeat[player_throw] "Nicely done; #{player_throw} beats #{computer_throw}!" else "Ouch; #{computer_throw} beats #{player_throw}. Better luck next time!" end end
And that’s it! The game will let the player know if there’s a tie, and if not it will compare the player and computer throws to determine whether the player won or lost.
Type ruby game.rb
to start
the game, then browse to http://localhost:4567/throw/scissors to try your luck
against the machine. Figure 1-4 shows how well we
fared.
It should be obvious at this point that Sinatra has been designed with rapid development in mind. That said, there’s a lot more to explore. So far, we’ve discussed what Sinatra is and what makes it distinctive from other Ruby web development tools. Next, we installed Sinatra as well as Thin, a web server to host our code locally. We also created a simple application that responds to a single route and saw how Sinatra handles missing routes. Finally, we created a game of rock, paper, scissors that pits human versus machine in a battle to the death.
Moving ahead, we’ll take an in-depth look at Sinatra routing, how it maps to the HTTP specification, and discuss how to create more comprehensive applications.
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