Chapter 2. XAML

IN THIS CHAPTER

The preceding chapter touched on the Extensible Application Markup Language known as XAML and its role of defining the visual content to be rendered on the screen. This chapter jumps right into the mechanics of XAML, examining its syntax in depth and explaining how it relates to JavaScript code. Digging into XAML isn’t necessarily as fun as learning how to draw lines, perform animations, or play videos, but having this background knowledge before proceeding with the rest of the book will help you understand the examples.

XAML is actually a general-purpose ...

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