5
THE LEAST YOU CAN DO VERSUS AN ARCHITECT’S APPROACH
CHAPTER OUTLINE
Basic Encapsulation: Classes and Containers
Store Relevant Values as Variables and Constants
Don’t Use Frameworks or Patterns You Don’t Understand or That Don’t Apply
Know When It’s Okay to Phone It In and When It Definitely Isn’t
Practical OOP in Game Development
The Singleton: A Good Document Pattern
The subtitle of this book may be How to Follow Best Practices, but it’s only fair to cover some “worst practices” and basic pitfalls you should avoid when getting started. As such, the first half will look at the bare minimum any Flash game developer should ...
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