Chapter 3. Getting Your Hands on the Hardware
It can be tough to start working with embedded systems. Most software engineers need a crash course in electrical engineering, and most electrical engineers need a crash course in good software design. Working closely with a member of the opposite discipline will make getting into embedded systems much easier. Some of my best friends are electrical engineers.
If youâve never been through a development cycle that includes hardware, it can be a bit daunting to try to intuit your roles and responsibilities. Iâll start out with an overview of a how a project usually flows. Then Iâll give you some more detailed advice on the skills you need to hold up your end of the team, including:
Reading a datasheet
Getting to know a new processor
Unraveling a schematic
Having a debugging toolbox
Testing the hardware (and software)
Hardware/Software Integration
The product starts out as an idea or a need to be filled. Someone makes a high-level product design based on features, cost, and time to market. At this point, a schedule is usually created to show the major milestones and activities (see Figure 3-1).
Figure 3-1. Ideal project schedule example
Ideal Project Flow
The hardware team goes through datasheets and reference designs to choose components, ideally consulting the embedded software team. Often development kits are purchased for the riskiest ...
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