Adding the Fingers and Wrist

As you’ve realized by now, modeling hands is quite challenging and it’s difficult to get them right. Follow the steps shown in the Figure 7.22 to add the fingers and wrist, and finish the hand modeling. From time to time, it’s a good idea to add a Subdivision Surface modifier to take a look at the smooth shape that results.

10. Make a few cuts in the finger to define the articulations. Join two vertices at the top to convert the n-gon into two quads. You can also delete the n-gon at the bottom, as you won’t need it.

Image

Figure 7.22 Final steps to finish modeling Jim’s hand

11. Add some more loops to the finger and define ...

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