Defining the Arms and Torso
In this section, we’ll add more definition to the arms and torso, and we’ll begin to add Jim’s backpack. Continue with the next steps shown in Figure 7.16.
10. Add some more loops and definition to the arms.
Tip
If you really want a character’s model to be awesome, work on the topology for the muscles in the arms and torso as you did for the face. In this specific model, the muscles are not very defined and the jacket deformations will be pretty simple, so we can go with topologies that are less complex.
11. Select the faces surrounding the elbow area. You’ll ...
Get Learning Blender: A Hands-On Guide to Creating 3D Animated Characters now with the O’Reilly learning platform.
O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.