Adding Modifiers
Clicking the wrench icon in the Properties Editor opens the Modifiers tab, where you can add modifiers (see Figure 3.6). When you click the Add Modifier button, a menu will display every modifier you can add to the active object (not all the modifiers are available for every type of object). Left click a modifier from the list to add it to the active object.
When you add a modifier, a node will be added to the modifier stack, which works similarly to layers: if you keep adding modifiers, they’ll add their effects to the previous ...
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