Chapter 6. Image Loading, Visual Effects, and Animation
Images are a central part of every game, and this chapter examines how we can (efficiently) load and display them, apply visual effects such as blurring, fading, and rotation, and animate them.
The ImagesTests
application is shown in Figure 6-1. The screenshot includes the name of the images for ease of reference later.
Figure 6-1. ImagesTests and image names
Tip
An image name is the filename of the image, minus its extension.
The images (in GIF, JPEG, or PNG format) are loaded by my own ImagesLoader
class from a JAR file containing the application and the images. The images are loaded using ImageIO
's read()
, and stored as BufferedImage
objects, to take advantage of the JVM's "managed image" features.
ImagesLoader
can load individual images, image strips, and multiple image files that represent an animation sequence.
The animation effects utilized by ImagesTests
fall into two categories:
Those defined by repeatedly applying a visual effect, such as blurring, to the same image but by an increasing amount
Those where the animation is represented by a series of different images displayed one after another
Table 6-1 lists the image names against the visual effect they demonstrate.
Table 6-1. Images names and their visual effects
Image name |
Visual effect |
---|---|
atomic |
Rotation |
balls basn6a08 |
Mixed colors |
bee |
Teleportation (uneven fading) ... |
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