3
Fonts and Colors
In this chapter:
- Fonts
- FontMetrics
- Color
- SystemColor
- Displaying Colors
- Using Desktop Colors
This chapter introduces the java.awt classes that are used to work with different fonts and colors. First, we discuss the Font class, which determines the font used to display text strings, whether they are drawn directly on the screen (with drawString()) or displayed within a component like a text field. The FontMetrics class gives you detailed information about a font, which you can use to position text strings intelligently. Next, the Color class is used to represent colors and can be used to specify the background color of any object, as well as the foreground color used to display a text string or a shape. Finally, the SystemColor class (which is new to Java 1.1) provides access to the desktop color scheme.
3.1 Fonts
An instance of the Font class represents a specific font to the system. Within AWT, a font is specified by its name, style, and point size. Each platform that supports Java provides a basic set of fonts; to find the fonts supported on any platform, call Toolkit.getDefaultToolkit().getFontList(). This method returns a String array of the fonts available. Under Java 1.0, on any platform, the available fonts were: TimesRoman, Helvetica, Courier, Dialog, DialogInput, and ZapfDingbats. For copyright reasons, the list is substantially different in Java 1.1: the available font names are TimesRoman , Serif, Helvetica , SansSerif, Courier , Monospaced, Dialog, and DialogInput. The actual fonts available aren't changing; the deprecated font names are being replaced by non-copyrighted equivalents. Thus, TimesRoman is now Serif, Helvetica is now SansSerif, and Courier is Monospaced. The ZapfDingbats font name has been dropped completely because the characters in this font have official Unicode mappings in the range \u2700 to \u27ff.
If you desire non-Latin font support with Java 1.1, use the Unicode mappings for the characters. The actual font used is specified in a set of font.properties files in the lib subdirectory under java.home. These localized font files allow you to remap the “Serif”, “SansSerif”, and “Monospaced” names to different fonts.
The font's style is passed with the help of the class variables Font.PLAIN, Font.BOLD, and Font.ITALIC. The combination Font.BOLD | Font.ITALIC specifies bold italics.
A font's size is represented as an integer. This integer is commonly thought of as a point size; although that's not strictly correct, this book follows common usage and talks about font sizes in points.
It is possible to add additional font names to the system by setting properties. For example, putting the line below in the properties file or a resource file (resource files are new to Java 1.1) defines the name “AvantGarde” as an alias for the font SansSerif:
awt.font.avantgarde=SansSerif
With this line in the properties file, a Java program can use “AvantGarde” as a font name; when this font is selected, AWT uses the font SansSerif for display. The property name must be all lowercase. Note that we haven't actually added a new font to the system; we've only created a new name for an old font. See the discussion of getFont() and decode() for more on font properties.
3.1.1 The Font Class
Constants
There are four styles for displaying fonts in Java: plain, bold, italic, and bold italic.
Three class constants are used to represent font styles:
public static final int BOLD
The BOLD constant represents a boldface font.
public static final int ITALIC
The ITALIC constant represents an italic font.
public static final int PLAIN
The PLAIN constant represents a plain or normal font.
The combination BOLD | ITALIC represents a bold italic font. PLAIN combined with either BOLD or ITALIC represents bold or italic, respectively.
There is no style for underlined text. If you want underlining, you have to do it manually, with the help of FontMetrics.
NOTE
If you are using Microsoft's SDK, the com.ms.awt.FontX class includes direct support for underlined, strike through (line through middle), and outline fonts.
Variables
Three protected variables access the font setting. They are initially set through the Font constructor. To read these variables, use the Font class's “get” methods.
protected String name
The name of the font.
protected int size
The size of the font.
protected int style
The style of the font. The style is some logical combination of the constants listed previously.
Constructors
public Font (String name, int style, int size)
There is a single constructor for Font. It requires a name, style, and size. name represents the name of the font to create, case insensitive.
setFont (new Font ("TimesRoman", Font.BOLD | Font.ITALIC, 20));
Characteristics
public String getName ()
The getName() method returns the font's logical name. This is the name passed to the constructor for the specific instance of the Font. Remember that system properties can be used to alias font names, so the name used in the constructor isn't necessarily the actual name of a font on the system.
public String getFamily ()
The getFamily() method returns the actual name of the font that is being used to display characters. If the font has been aliased to another font, the getFamily() method returns the name of the platform-specific font, not the alias. For example, if the constructor was new Font ("AvantGarde", Font.PLAIN, 10) and the awt.font.avantgarde=Helvetica property is set, then getName() returns AvantGarde, and getFamily() returns Helvetica. If nobody set the property, both methods return AvantGarde, and the system uses the default font (since AvantGarde is a nonstandard font).
public int getStyle ()
The getStyle() method returns the current style of the font as an integer. Compare this value with the constants Font.BOLD, Font.PLAIN, and Font.ITALIC to see which style is meant. It is easier to use the isPlain(), isBold(), and isItalic() methods to find out the current style. getStyle() is more useful if you want to copy the style of some font when creating another.
public int getSize ()
The getSize() method retrieves the point size of the font, as set by the size parameter in the constructor. The actual displayed size may be different.
public FontPeer getPeer ()
The getPeer() method retrieves the platform-specific peer object. The object FontPeer is a platform-specific subclass of sun.awt.PlatformFont. For example, on a Windows 95 platform, this would be an instance of sun.awt.windows.WFontPeer.
Styles
public boolean isPlain ()
The isPlain() method returns true if the current font is neither bold nor italic. Otherwise, it returns false.
public boolean isBold ()
The isBold() method returns true if the current font is either bold or bold and italic. Otherwise, it returns false.
public boolean isItalic ()
The isItalic() method returns true if the current font is either italic or bold and italic. Otherwise, it returns false.
Font properties
Earlier, you saw how to use system properties to add aliases for fonts. In addition to adding aliases, you can use system properties to specify which fonts your program will use when it runs. This allows your users to customize their environments to their liking; your program reads the font settings at run-time, rather than using hard-coded settings. The format of the settings in a properties file is:
propname=fontname-style-size
where propname is the name of the property being set, fontname is any valid font name (including aliases), style is plain, bold, italic, or bolditalic, and size represents the desired size for the font. style and size default to plain and 12 points. Order is important; the font's style must always precede its size.
For example, let's say you have three areas on your screen: one for menus, one for labels, and one for input. In the system properties, you allow users to set three properties: myPackage.myClass.menuFont, myPackage.myClass.labelFont, and myPackage.myClass.inputFont. One user sets two:
myPackage.myClass.menuFont=TimesRoman-italic-24 myPackage.myClass.inputFont=Helvetica
The user has specified a Times font for menus and Helvetica for other input. The property names are up to the developer. The program uses getFont() to read the properties and set the fonts accordingly.
NOTE
The location of the system properties file depends on the run-time environment and version you are using. Normally, the file goes into a subdirectory of the installation directory, or for environments where users have home directories, in a subdirectory for the user. Sun's HotJava, JDK, and appletviewer tools use the properties file in the .hotjava directory.
Most browsers do not permit modifying properties, so there is no file.
Java 1.1 adds the idea of “resource files,” which are syntactically similar to properties files. Resource files are then placed on the server or within a directory found in the CLASSPATH. Updating the properties file is no longer recommended.
public static Font getFont (String name)
The getFont() method gets the font specified by the system property name. If name is not a valid system property, null is returned. This method is implemented by a call to the next version of getFont(), with the defaultFont parameter set to null.
Assuming the properties defined in the previous example, if you call the getFont() method with name set to myPackage.myClass.menuFont, the return value is a 24-point, italic, TimesRoman Font object. If called with name set to myPackage.myClass.inputFont, getFont() returns a 12-point, plain Helvetica Font object. If called with myPackage.myClass.labelFont as name, getFont() returns null because this user did not set the property myPackage.myClass.labelFont.
public static Font getFont (String name, Font defaultFont)
The getFont() method gets the font specified by the system property name. If name is not a valid system property, this version of getFont() returns the Font specified by defaultFont. This version allows you to provide defaults in the event the user does not wish to provide his own font settings.
public static Font decode (String name)
The decode() method provides an explicit means to decipher font property settings, regardless of where the setting comes from. (The getFont() method can decipher settings, but only if they're in the system properties file.) In particular, you can use decode() to look up font settings in a resource file. The format of name is the same as that used by getFont(). If the contents of name are invalid, a 12-point plain font is returned. To perform the equivalent of getFont("myPackage.myClass.menuFont") without using system properties, see the following example. For a more extensive example using resource files, see Appendix A.
// Java 1.1 only InputStream is = instance.getClass().getResourceAsStream("propfile"); Properties p = new Properties(); try { p.load (is); Font f = Font.decode(p.getProperty("myPackage.myClass.menuFont")); } catch (IOException e) { System.out.println ("error loading props..."); }
Miscellaneous methods
public int hashCode ()
The hashCode() method returns a hash code for the font. This hash code is used whenever a Font object is used as the key in a Hashtable.
public boolean equals (Object o)
The equals() method overrides the equals() method of Object to define equality for Font objects. Two Font objects are equal if their size, style, and name are equal. The following example demonstrates why this is necessary.
Font a = new Font ("TimesRoman", Font.PLAIN, 10); Font b = new Font ("TimesRoman", Font.PLAIN, 10); // displays false since the objects are different objects System.out.println (a == b); // displays true since the objects have equivalent settings System.out.println (a.equals (b));
The toString() method of Font returns a string showing the current family, name, style, and size settings. For example:
java.awt.Font[family=TimesRoman,name=TimesRoman,style=bolditalic,size=20]
3.2 FontMetrics
The abstract FontMetrics class provides the tools for calculating the actual width and height of text when displayed on the screen. You can use the results to position objects around text or to provide special effects like shadows and underlining.
Like the Graphics class, FontMetrics is abstract. The run-time Java platform provides a concrete implementation of FontMetrics. You don't have to worry about the actual class; it is guaranteed to implement all the methods of FontMetrics. In case you're curious, on a Windows 95 platform, either the class sun.awt.win32.Win32FontMetrics (JDK1.0) or the class sun.awt.windows.WFontMetrics (JDK1.1) extends FontMetrics. On a UNIX/Motif platform, the class is sun.awt.motif.X11FontMetrics. With the Macintosh, the class is sun.awt.macos.MacFontMetrics. If you're not using the JDK, the class names may be different, but the principle still applies: you don't have to worry about the concrete class.
3.2.1 The FontMetrics Class
Variables
protected Font font
The font whose metrics are contained in this FontMetrics object; use the getFont() method to get the value.
Constructors
protected FontMetrics (Font font)
There is no visible constructor for FontMetrics. Since the class is abstract, you cannot create a FontMetrics object. The way to get the FontMetrics for a font is to ask for it. Through the current graphics context, call the method getGraphics().getFontMetrics() to retrieve the FontMetrics for the current font. If a graphics context isn't available, you can get a FontMetrics object from the default Toolkit by calling the method Toolkit.getDefaultToolkit().getFontMetrics (aFontObject).
Font height
Four variables describe the height of a font: leading (pronounced like the metal), ascent, descent, and height. Leading is the amount of space required between lines of the same font. Ascent is the space above the baseline required by the tallest character in the font. Descent is the space required below the baseline by the lowest descender (the “tail” of a character like “y”). Height is the total of the three: ascent, baseline, and descent. Figure 3-1 shows these values graphically.
If that were the entire story, it would be simple. Unfortunately, it isn't. Some special characters (for example, capitals with umlauts or accents) are taller than the “tallest” character in the font; so Java defines a value called maxAscent to account for these. Similarly, some characters descend below the “greatest” descent, so Java defines a maxDescent to handle these cases.
NOTE
It seems that on Windows and Macintosh platforms there is no difference between the return values of getMaxAscent() and getAscent(), or between getMaxDescent() and getDescent(). On UNIX platforms, they sometimes differ. For developing truly portable applications, the max methods should be used where necessary.
The getLeading() method retrieves the leading required for the FontMetrics of the font. The units for this measurement are pixels.
public int getAscent ()
The getAscent() method retrieves the space above the baseline required for the tallest character in the font. The units for this measurement are pixels. You cannot get the ascent value for a specific character.
public int getMaxAscent ()
getMaxAscent() retrieves the height above the baseline for the character that's really the tallest character in the font, taking into account accents, umlauts, tildes, and other special marks. The units for this measurement are pixels. If you are using only ordinary ASCII characters below 128 (i.e., the English language character set), getMaxAscent() is not necessary.
If you're using getMaxAscent(), avoid getHeight(); getHeight() is based on getAscent() and doesn't account for extra space.
For some fonts and platforms, getAscent() may include the space for the diacritical marks.
public int getDescent ()
The getDescent() method retrieves the space below the baseline required for the deepest character for the font. The units for this measurement are pixels. You cannot get the descent value for a specific character.
public int getMaxDescent ()
public int getMaxDecent ()
Some fonts may have special characters that extend farther below the baseline than the value returned by getDescent(). getMaxDescent() returns the real maximum descent for the font, in pixels. In most cases, you can still use the getDescent() method; visually, it is okay for an occasional character to extend into the space between lines. However, if it is absolutely, positively necessary that the descent space does not overlap with the next line's ascent requirements, use getMaxDescent() and avoid getDescent() and getHeight().
An early beta release of the AWT API included the method getMaxDecent(). It is left for compatibility with early beta code. Avoid using it; it is identical to getMaxDescent() in every way except spelling. Unfortunately, it is not flagged as deprecated.
The getHeight() method returns the sum of getDescent(), getAscent(), and getLeading(). In most cases, this will be the distance between successive baselines when you are displaying multiple lines of text. The height of a font in pixels is not necessarily the size of a font in points.
Don't use getHeight() if you are displaying characters with accents, umlauts, and other marks that increase the character's height. In this case, compute the height yourself using the getMaxAscent() method. Likewise, you shouldn't use the method getHeight() if you are using getMaxDescent() instead of getDescent().
Character width
In the horizontal dimension, positioning characters is relatively simple: you don't have to worry about ascenders and descenders, you only have to worry about how far ahead to draw the next character after you have drawn the current one. The “how far” is called the advance width of a character. For most cases, the advance width is the actual width plus the intercharacter space. However, it's not a good idea to think in these terms; in many cases, the intercharacter space is actually negative (i.e., the bounding boxes for two adjacent characters overlap). For example, consider an italic font. The top right corner of one character probably extends beyond the character's advance width, overlapping the next character's bounding box. (To see this, look back at Figure 3-1; in particular, look at the ll in O'Reilly.) If you think purely in terms of the advance width (the amount to move horizontally after drawing a character), you won't run into trouble. Obviously, the advance width depends on the character, unless you're using a fixed width font.
public int charWidth (char character)
This version of the charWidth() method returns the advance width of the given character in pixels.
public int charWidth (int character)
The charWidth() method returns the advance width of the given character in pixels. Note that the argument has type int rather than char. This version is useful when overriding the Component.keyDown() method, which gets the integer value of the character pressed as a parameter. With the KeyEvent class, you should use the previous version with its getKeyChar() method.
public int stringWidth (String string)
The stringWidth() method calculates the advance width of the entire string in pixels. Among other things, you can use the results to underline or center text within an area of the screen. Example 3-1 and Figure 3-2 show an example that centers several text strings (taken from the command-line arguments) in a Frame.
import java.awt.*; public class Center extends Frame { static String text[]; private Dimension dim; static public void main (String args[]) { if (args.length == 0) { System.err.println ("Usage: java Center <some text>"); return; } text = args; Center f = new Center(); f.show(); } public void addNotify() { super.addNotify(); int maxWidth = 0; FontMetrics fm = getToolkit().getFontMetrics(getFont()); for (int i=0;i<text.length;i++) { maxWidth = Math.max (maxWidth, fm.stringWidth(text[i])); } Insets inset = insets(); dim = new Dimension (maxWidth + inset.left + inset.right, text.length*fm.getHeight() + inset.top + inset.bottom); resize (dim); } public void paint (Graphics g) { g.translate(insets().left, insets().top); FontMetrics fm = g.getFontMetrics(); for (int i=0;i<text.length;i++) { int x,y; x = (size().width - fm.stringWidth(text[i]))/2; y = (i+1)*fm.getHeight()-1; g.drawString (text[i], x, y); } } }
This application extends the Frame class. It stores its command-line arguments in the String array text[]. The addNotify() method sizes the frame appropriately. It computes the size needed to display the arguments and resizes the Frame accordingly. To compute the width, it takes the longest stringWidth() and adds the left and right insets. To compute the height, it takes the current font's height, multiplies it by the number of lines to display, and adds insets. Then it is up to the paint() method to use stringWidth() and getHeight() to figure out where to put each string.
public int charsWidth (char data[], int offset, int length)
The charsWidth() method allows you to calculate the advance width of the char array data, without first converting data to a String and calling the stringWidth() method. The offset specifies the element of data to start with; length specifies the number of elements to use. The first element of the array has an offset of zero. If offset or length is invalid, charsWidth() throws the run-time exception ArrayIndexOutOfBoundsException.
public int bytesWidth (byte data[], int offset, int length)
The bytesWidth() method allows you to calculate the advance width of the byte array data, without first converting data to a String and calling the stringWidth() method. The offset specifies the element of data to start with; length specifies the number of elements to use. The first element of the array has an offset of zero. If offset or length is invalid, bytesWidth() throws the run-time exception ArrayIndexOutOfBoundsException.
public int[] getWidths ()
The getWidths() method returns an integer array of the advance widths of the first 255 characters in the FontMetrics font. getWidths() is very useful if you are continually looking up the widths of ASCII characters. Obtaining the widths as an array and looking up individual character widths yourself results in less method invocation overhead than making many calls to charWidth().
public int getMaxAdvance ()
The getMaxAdvance() method returns the advance pixel width of the widest character in the font. This allows you to reserve enough space for characters before you know what they are. If you know you are going to display only ASCII characters, you are better off calculating the maximum value returned from getWidths(). When unable to determine the width in advance, the method getMaxAdvance() returns –1.
Miscellaneous methods
public Font getFont ()
The getFont() method returns the specific font for this FontMetrics instance.
public String toString ()
The toString() method of FontMetrics returns a string displaying the current font, ascent, descent, and height. For example:
sun.awt.win32.Win32FontMetrics[font=java.awt.Font[family=TimesRoman, name=TimesRoman,style=bolditalic,size=20]ascent=17, descent=6, height=24]
Because this is an abstract class, the concrete implementation could return something different.
3.2.2 Font Display Example
Example 3-2 displays all the available fonts in the different styles at 12 points. The code uses the FontMetrics methods to ensure that there is enough space for each line. Figure 3-3 shows the results, using the Java 1.0 font names, on several platforms.
import java.awt.*; public class Display extends Frame { static String[] fonts; private Dimension dim; Display () { super ("Font Display"); fonts = Toolkit.getDefaultToolkit().getFontList(); } public void addNotify() { Font f; super.addNotify(); int height = 0; int maxWidth = 0; final int vMargin = 5, hMargin = 5; for (int i=0;i<fonts.length;i++) { f = new Font (fonts[i], Font.PLAIN, 12); height += getHeight (f); f = new Font (fonts[i], Font.BOLD, 12); height += getHeight (f); f = new Font (fonts[i], Font.ITALIC, 12); height += getHeight (f); f = new Font (fonts[i], Font.BOLD | Font.ITALIC, 12); height += getHeight (f); maxWidth = Math.max (maxWidth, getWidth (f, fonts[i] + " BOLDITALIC")); } Insets inset = insets(); dim = new Dimension (maxWidth + inset.left + inset.right + hMargin, height + inset.top + inset.bottom + vMargin);
resize (dim); } static public void main (String args[]) { Display f = new Display(); f.show(); } private int getHeight (Font f) { FontMetrics fm = Toolkit.getDefaultToolkit().getFontMetrics(f); return fm.getHeight(); } private int getWidth (Font f, String s) { FontMetrics fm = Toolkit.getDefaultToolkit().getFontMetrics(f); return fm.stringWidth(s); } public void paint (Graphics g) { int x = 0; int y = 0; g.translate(insets().left, insets().top); for (int i=0;i<fonts.length;i++) { Font plain = new Font (fonts[i], Font.PLAIN, 12); Font bold = new Font (fonts[i], Font.BOLD, 12); Font italic = new Font (fonts[i], Font.ITALIC, 12); Font bolditalic = new Font (fonts[i], Font.BOLD | Font.ITALIC, 12); g.setFont (plain); y += getHeight (plain); g.drawString (fonts[i] + " PLAIN", x, y); g.setFont (bold); y += getHeight (bold); g.drawString (fonts[i] + " BOLD", x, y); g.setFont (italic); y += getHeight (italic); g.drawString (fonts[i] + " ITALIC", x, y); g.setFont (bolditalic); y += getHeight (bolditalic); g.drawString (fonts[i] + " BOLDITALIC", x, y); } resize (dim); } }
3.3 Color
Not so long ago, color was a luxury; these days, color is a requirement. A program that uses only black and white seems hopelessly old fashioned. AWT's Color class lets you define and work with Color objects. When we discuss the Component class (see Chapter 5, Components), you will see how to use these color objects, and our discussion of the SystemColor subclass (new to Java 1.1; discussed later in this chapter) shows you how to control the colors that are painted on the screen.
A few words of warning: while colors give you the opportunity to make visually pleasing applications, they also let you do things that are incredibly ugly. Resist the urge to go overboard with your use of color; it's easy to make something hideous when you are trying to use every color in the palette. Also, realize that colors are fundamentally platform dependent, and in a very messy way. Java lets you use the same Color objects on any platform, but it can't guarantee that every display will treat the color the same way; the result depends on everything from your software to the age of your monitor. What looks pink on one monitor may be red on another. Furthermore, when running in an environment with a limited palette, AWT picks the available color that is closest to what you requested. If you really care about appearance, there is no substitute for testing.
3.3.1 Color Methods
Constants
The Color class has predefined constants (all of type public static final Color) for frequently used colors. These constants, their RGB values, and their HSB values (hue, saturation, brightness) are given in Table 3-1.
These constants are used like any other class variable: for example, Color.red is a constant Color object representing the color red. Many other color constants are defined in the SystemColor class.
Constructors
When you're not using a predefined constant, you create Color objects by specifying the color's red, green, and blue components. Depending on which constructor you use, you can specify the components as integers between 0 and 255 (most intense) or as floating point intensities between 0.0 and 1.0 (most intense). The result is a 24-bit quantity that represents a color. The remaining 8 bits are used to represent transparency: that is, if the color is painted on top of something, does whatever was underneath show through? The Color class doesn't let you work with the transparency bits; all Color objects are opaque. However, you can use transparency when working with images; this topic is covered in Chapter 12, Image Processing.
public Color (int red, int green, int blue)
This constructor is the most commonly used. You provide the specific red, green, and blue values for the color. Valid values for red, green, and blue are between 0 and 255. The constructor examines only the low-order byte of the integer and ignores anything outside the range, including the sign bit.
This constructor allows you to combine all three variables in one parameter, rgb. Bits 16–23 represent the red component, and bits 8–15 represent the green component. Bits 0–7 represent the blue component. Bits 24–31 are ignored. Going from three bytes to one integer is fairly easy:
(((red & 0xFF) << 16 ) | ((green & 0xFF) << 8) | ((blue & 0xFF) << 0))
public Color (float red, float green, float blue)
This final constructor allows you to provide floating point values between 0.0 and 1.0 for each of red, green, and blue. Values outside of this range yield unpredictable results.
Settings
public int getRed ()
The getRed() method retrieves the current setting for the red component of the color.
public int getGreen ()
The getGreen() method retrieves the current setting for the green component of the color.
public int getBlue ()
The getBlue() method retrieves the current setting for the blue component of the color.
public int getRGB ()
The getRGB() method retrieves the current settings for red, green, and blue in one combined value. Bits 16–23 represent the red component. Bits 8–15 represent the green component. Bits 0–7 represent the blue component. Bits 24–31 are the transparency bits; they are always 0xff (opaque) when using the default RGB ColorModel.
public Color brighter ()
The brighter() method creates a new Color that is somewhat brighter than the current color. This method is useful if you want to highlight something on the screen.
NOTE
Black does not get any brighter.
public Color darker ()
The darker() method returns a new Color that is somewhat darker than the current color. This method is useful if you are trying to de-emphasize an object on the screen. If you are creating your own Component, you can use a darker() Color to mark it inactive.
Color properties
Color properties are very similar to Font properties. You can use system properties (or resource files) to allow users to select colors for your programs. The settings have the form 0xRRGGBB, where RR is the red component of the color, GG represents the green component, and BB represents the blue component. 0x indicates that the number is in hexadecimal. If you (or your user) are comfortable using decimal values for colors (0x112233 is 1122867 in decimal), you can, but then it is harder to see the values of the different components.
NOTE
The location of the system properties file depends on the run-time environment and version you are using. Ordinarily, the file will go into a subdirectory of the installation directory or, for environment's where users have home directories, in a subdirectory for the user. Sun's HotJava, JDK, and appletviewer tools use the properties file in the .hotjava directory.
Most browsers do not permit modifying properties, so there is no file.
Java 1.1 adds the idea of “resource files,” which are syntactically similar to properties files. Resource files are then placed on the server or within a directory found in the CLASSPATH. Updating the properties file is no longer recommended.
For example, consider a screen that uses four colors: one each for the foreground, the background, inactive components, and highlighted text. In the system properties file, you allow users to select colors by setting the following properties:
myPackage.myClass.foreground myPackage.myClass.background myPackage.myClass.inactive myPackage.myClass.highlight
One particular user set two:
myPackage.myClass.foreground=0xff00ff #magenta myPackage.myClass.background=0xe0e0e0 #light gray
These lines tell the program to use magenta as the foreground color and light gray for the background. The program will use its default colors for inactive components and highlighted text.
public static Color getColor (String name)
The getColor() method gets the color specified by the system property name. If name is not a valid system property, getColor() returns null. If the property value does not convert to an integer, getColor() returns null.
For the properties listed above, if you call getColor() with name set to the property myPackage.myClass.foreground, it returns a magenta Color object. If called with name set to myPackage.myClass.inactive, getColor() returns null.
public static Color getColor (String name, Color defaultColor)
The getColor() method gets the color specified by the system property name. This version of the getColor() method returns defaultColor if name is not a valid system property or the property's value does not convert to an integer.
For the previous example, if getColor() is called with name set to myPackage.myClass.inactive, the getColor() method returns the value of defaultColor. This allows you to provide defaults for properties the user doesn't wish to set explicitly.
public static Color getColor (String name, int defaultColor)
This getColor() method gets the color specified by the system property name. This version of the getColor() method returns defaultColor if name is not a valid system property or the property's value does not convert to an integer. The default color is specified as an integer in which bits 16–23 represent the red component, 8–15 represent the green component, and 0–7 represent the blue component. Bits 24–31 are ignored. If the property value does not convert to an integer, defaultColor is returned.
public static Color decode (String name)
The decode() method provides an explicit means to decipher color property settings, regardless of where the setting comes from. (The getColor() method can decipher settings but only if they're in the system properties file.) In particular, you can use decode() to look up color settings in a resource file. The format of name is the same as that used by getColor(). If the contents of name do not translate to a 24-bit integer, the NumberFormatException run-time exception is thrown. To perform the equivalent of getColor("myPackage.myClass.foreground"), without using system properties, see the following example. For a more extensive example using resource files, see Appendix A.
// Java 1.1 only InputStream is = instance.getClass().getResourceAsStream("propfile"); Properties p = new Properties(); try { p.load (is); Color c = Color.decode(p.getProperty("myPackage.myClass.foreground")); } catch (IOException e) {
System.out.println ("error loading props..."); }
Hue, saturation, and brightness
So far, the methods we have seen work with a color's red, green, and blue components. There are many other ways to represent colors. This group of methods allows you to work in terms of the HSB (hue, saturation, brightness) model. Hue represents the base color to work with: working through the colors of the rainbow, red is represented by numbers immediately above 0; magenta is represented by numbers below 1; white is 0; and black is 1. Saturation represents the color's purity, ranging from completely unsaturated (either white or black depending upon brightness) to totally saturated (just the base color present). Brightness is the desired level of luminance, ranging from black (0) to the maximum amount determined by the saturation level.
public static float[] RGBtoHSB (int red, int green, int blue, float[] hsbvalues)
The RGBtoHSB() method allows you to convert a specific red, green, blue value to the hue, saturation, and brightness equivalent. RGBtoHSB() returns the results in two different ways: the parameter hsbvalues and the method's return value. The values of these are the same. If you do not want to pass an hsbvalues array parameter, pass null. In both the parameter and the return value, the three components are placed in the array as follows:
hsbvalues[0] | contains hue |
hsbvalues[1] | contains saturation |
hsbvalues[2] | contains brightness |
public static Color getHSBColor (float hue, float saturation, float brightness)
The getHSBColor() method creates a Color object by using hue, saturation, and brightness instead of red, green, and blue values.
public static int HSBtoRGB (float hue, float saturation, float brightness)
The HSBtoRGB() method converts a specific hue, saturation, and brightness to a Color and returns the red, green, and blue values as an integer. As with the constructor, bits 16–23 represent the red component, 8–15 represent the green component, and 0–7 represent the blue component. Bits 24–31 are ignored.
Miscellaneous methods
public int hashCode ()
The hashCode() method returns a hash code for the color. The hash code is used whenever a color is used as a key in a Hashtable.
public boolean equals (Object o)
The equals() method overrides the equals() method of the Object to define equality for Color objects. Two Color objects are equivalent if their red, green, and blue values are equal.
public String toString ()
The toString() method of Color returns a string showing the color's red, green, and blue settings. For example System.out.println (Color.orange) would result in the following:
java.awt.Color[r=255,g=200,b=0]
3.4 SystemColor
In Java 1.1, AWT provides access to desktop color schemes, or themes. To give you an idea of how these themes work, with the Windows Standard scheme for the Windows 95 desktop, buttons have a gray background with black text. If you use the control panel to change to a High Contrast Black scheme, the button's background becomes black and the text white. Prior to 1.1, Java didn't know anything about desktop colors: all color values were hard coded. If you asked for a particular shade of gray, you got that shade, and that was it; applets and applications had no knowledge of the desktop color scheme in effect, and therefore, wouldn't change in response to changes in the color scheme.
Starting with Java 1.1, you can write programs that react to changes in the color scheme: for example, a button's color will change automatically when you use the control panel to change the color scheme. To do so, you use a large number of constants that are defined in the SystemColor class. Although these constants are public static final, they actually have a very strange behavior. Your program is not allowed to modify them (like any other constant). However, their initial values are loaded at run-time, and their values may change, corresponding to changes in the color scheme. This has one important consequence for programmers: you should not use equals() to compare a SystemColor with a “regular” Color; use the getRGB() methods of the colors you are comparing to ensure that you compare the current color value.* Section 3.6 contains a usage example.
Because SystemColor is a subclass of Color, you can use a SystemColor anywhere you can use a Color object. You will never create your own SystemColor objects; there is no public constructor. The only objects in this class are the twenty or so SystemColor constants.
3.4.1 SystemColor Methods
Constants
There are two sets of constants within SystemColor. The first set provides names for indices into the internal system color lookup table; you will probably never need to use these. All of them have corresponding constants in the second set, except SystemColor.NUM_COLORS, which tells you how many SystemColor constants are in the second set.
public final static int ACTIVE_CAPTION
public final static int ACTIVE_CAPTION_BORDER
public final static int ACTIVE_CAPTION_TEXT
public final static int CONTROL
public final static int CONTROL_DK_SHADOW
public final static int CONTROL_HIGHLIGHT
public final static int CONTROL_LT_HIGHLIGHT
public final static int CONTROL_SHADOW
public final static int CONTROL_TEXT
public final static int DESKTOP
public final static int INACTIVE_CAPTION
public final static int INACTIVE_CAPTION_BORDER
public final static int INACTIVE_CAPTION_TEXT
public final static int INFO
public final static int INFO_TEXT
public final static int MENU
public final static int MENU_TEXT
public final static int NUM_COLORS
public final static int SCROLLBAR
public final static int TEXT
public final static int TEXT_HIGHLIGHT
public final static int TEXT_HIGHLIGHT_TEXT
public final static int TEXT_INACTIVE_TEXT
public final static int TEXT_TEXT
public final static int WINDOW
public final static int WINDOW_BORDER
public final static int WINDOW_TEXT
The second set of constants is the set of SystemColors you use when creating Component objects, to ensure they appear similar to other objects in the user's desktop environment. By using these symbolic constants, you can create new objects that are well integrated into the user's desktop environment, making it easier for the user to work with your program.
public final static SystemColor activeCaption
The activeCaption color represents the background color for the active window's title area. This is automatically set for you when you use Frame.
public final static SystemColor activeCaptionBorder
The activeCaptionBorder color represents the border color for the active window.
public final static SystemColor activeCaptionText
The activeCaptionText color represents the text color to use for the active window's title.
public final static SystemColor control
The control color represents the background color for the different components. If you are creating your own Component by subclassing Canvas, this should be the background color of the new object.
public final static SystemColor controlDkShadow
The controlDkShadow color represents a dark shadow color to be used with control and controlShadow to simulate a three-dimensional appearance. Ordinarily, when not depressed, the controlDkShadow should be used for the object's bottom and right edges. When depressed, controlDkShadow should be used for the top and left edges.
public final static SystemColor controlHighlight
The controlHighlight color represents an emphasis color for use in an area or an item of a custom component.
public final static SystemColor controlLtHighlight
The controlLtHighlight color represents a lighter emphasis color for use in an area or an item of a custom component.
public final static SystemColor controlShadow
The controlShadow color represents a light shadow color to be used with control and controlDkShadow to simulate a three-dimensional appearance. Ordinarily, when not depressed, the controlShadow should be used for the top and left edges. When depressed, controlShadow should be used for the bottom and right edges.
public final static SystemColor controlText
The controlText color represents the text color of a component. Before drawing any text in your own components, you should change the color to controlText with a statement like this:
g.setColor(SystemColor.controlText);
public final static SystemColor desktop
The desktop color represents the background color of the desktop workspace.
public final static SystemColor inactiveCaption
The inactiveCaption color represents the background color for an inactive window's title area.
public final static SystemColor inactiveCaptionBorder
The inactiveCaptionBorder color represents the border color for an inactive window.
public final static SystemColor inactiveCaptionText
The inactiveCaptionText color represents the text color to use for each inactive window's title.
public final static SystemColor info
The info color represents the background color for mouse-over help text. When a mouse dwells over an object, any pop-up help text should be displayed in an area of this color. In the Microsoft Windows world, these are also called “tool tips.”
public final static SystemColor infoText
The infoText color represents the text color for mouse-over help text.
public final static SystemColor menu
The menu color represents the background color of deselected MenuItem-like objects. When the menu is selected, the textHighlight color is normally the background color.
public final static SystemColor menuText
The menuText color represents the color of the text on deselected MenuItem like objects. When a menu is selected, the textHighlightText color is normally the text color. If the menu happens to be inactive, textInactiveText would be used.
public final static SystemColor scrollbar
The scrollbar color represents the background color for scrollbars. This color is used by default with Scrollbar, ScrollPane, TextArea, and List objects.
public final static SystemColor textHighlight
The textHighlight color represents the background color of highlighted text; for example, it is used for the selected area of a TextField or a selected MenuItem.
public final static SystemColor textHighlightText
The textHighlightText color represents the text color of highlighted text.
public final static SystemColor textInactiveText
The textInactiveText color represents the text color of an inactive component.
public final static SystemColor textText
The textText color represents the color of text in TextComponent objects.
public final static SystemColor window
The window color represents the background color of the window's display area. For an applet, this would be the display area specified by the WIDTH and HEIGHT values of the <APPLET> tag (setBackground(SystemColor.window)), although you would probably use it more for the background of a Frame.
public final static SystemColor windowBorder
The windowBorder color represents the color of the borders around a window. With AWT, instances of Window do not have borders, but instances of Frame and Dialog do.
public final static SystemColor windowText
The windowText color represents the color of the text drawn within the window.
NOTE
Every platform does not fully support every system color. However, on platforms that do not provide natural values for some constants, Java selects reasonable alternate colors.
If you are going to be working only with Java's prefabricated components (Button, List, etc.), you don't have to worry about system colors; the component's default colors will be set appropriately. You are most likely to use system colors if you are creating your own components. In this case, you will use system colors to make your component emulate the behavior of other components; for example, you will use controlText as the color for drawing text, activeCaption as the background for the caption of an active window, and so on.
Constructors
There are no public constructors for SystemColor. If you need to create a new color, use the Color class described previously.
Miscellaneous methods
public int getRGB ()
The getRGB() method retrieves the current settings for red, green, and blue in one combined value, like Color. However, since the color value is dynamic, getRGB() needs to look up the value in an internal table. Therefore, SystemColor overrides Color.getRGB().
public String toString ()
The toString() method of SystemColor returns a string showing the system color's index into its internal table. For example, the following string is returned by SystemColor.text.toString():
java.awt.SystemColor[i=12]
3.5 Displaying Colors
Example 3-3 displays the predefined colors on the screen in a series of filled rectangles. When you press a mouse button, they appear brighter. When you press a key, they appear darker. (Event handling is fully explained in Chapter 4, Events.) Figure 3-4 shows the results, although it doesn't look very impressive in black and white.
import java.awt.*; public class ColorDisplay extends Frame { int width, height; static Color colors[] = {Color.black, Color.blue, Color.cyan, Color.darkGray, Color.gray, Color.green, Color.lightGray, Color.magenta, Color.orange, Color.pink, Color.red, Color.white, Color.yellow}; ColorDisplay () { super ("ColorDisplay"); setBackground (Color.white); } static public void main (String args[]) { ColorDisplay f = new ColorDisplay(); f.resize (300,300); f.show(); } public void paint (Graphics g) { g.translate (insets().left, insets().top); if (width == 0) {
Insets inset = insets(); width = (size().width - inset.right - inset.left) / 3; height = (size().height - inset.top - inset.bottom) / 5; } for (int i = 0; i < 3; i++) { for (int j = 0; j < 5; j++) { if ((i == 2) && (j >= 3)) break; g.setColor (colors[i*5+j]); g.fillRect (i*width, j*height, width, height); } } } public boolean keyDown (Event e, int c) { for (int i=0;i<colors.length;i++) colors[i] = colors[i].darker(); repaint(); return true; } public boolean mouseDown (Event e, int x, int y) { for (int i=0;i<colors.length;i++) colors[i] = colors[i].brighter(); repaint(); return true; } }
3.6 Using Desktop Colors
Example 3-4 demonstrates how to use the desktop color constants introduced in Java 1.1. If you run this example under an earlier release, an uncatchable class verifier error will occur.
NOTE
Notice that the border lines are drawn from 0 to width-1 or height-1. This is to draw lines of length width and height, respectively.
// Java 1.1 only import java.awt.*; public class TextBox3D extends Canvas { String text; public TextBox3D (String s, int width, int height) { super(); text=s; setSize(width, height); } public synchronized void paint (Graphics g) { FontMetrics fm = g.getFontMetrics(); Dimension size=getSize(); int x = (size.width - fm.stringWidth(text))/2; int y = (size.height - fm.getHeight())/2; g.setColor (SystemColor.control); g.fillRect (0, 0, size.width, size.height); g.setColor (SystemColor.controlShadow); g.drawLine (0, 0, 0, size.height-1); g.drawLine (0, 0, size.width-1, 0); g.setColor (SystemColor.controlDkShadow); g.drawLine (0, size.height-1, size.width-1, size.height-1); g.drawLine (size.width-1, 0, size.width-1, size.height-1); g.setColor (SystemColor.controlText); g.drawString (text, x, y); } }
* The omission of an equals() method that can properly compare a SystemColor with a Color is unfortunate.
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