Introduction

Joshua Underwood and Rosemary Luckin

The process of design is the point at which theory meets practice and the partnership must be operationalized in order to enable implementation. In the early days of educational technology development, such as exemplified in Skinner’s teaching machine for example (1968) it is hard to recognize design from an aesthetic standpoint, but easy to see the pedagogical drivers. Now learners and teachers rightly expect sound design: aesthetically, pedagogically, technically and interactionally. The chapters in this section are a contemporary mix of high-quality contributions that could be described according to a range of categorizations. For example, one could collect the chapters by Balaam, Duncan, Craft ...

Get Handbook of Design in Educational Technology now with the O’Reilly learning platform.

O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.