CONTENTS
Introduction Gamification: Beyond the Hype
PART I The Value of Gamification: Engaging the Crowd
1 Motivation: The Gamification Endgame
3 Changing Behavior One Step at a Time
4 Using Gamification to Develop Skills
5 Using Gamification to Drive Innovation
PART II Designing a Gamified Player Experience
7 Designing a Gamified Solution
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