Part VIII. Finalizing a Flash Project
All things must pass — even your most revered Flash project. When the time comes and you say it's "Soup!" (ready to be served to the world), it's time to publish your project. But if you publish a project without doing some testing and debugging, you'll probably have to deal with one or more of Murphy's laws.
In Book VIII, we show you what you need to know to test and debug a project. In addition, we show you how to optimize your project and determine how much bandwidth your creation uses when it's downloading to visitors' browsers. And, if you bust the bandwidth bank, we show you how to create a preloader. Last but not least, we show you how to publish your project.
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