Chapter 20. Epilogue: Bodega’s Revenge
Topics in This Chapter
• 20.1 Design the User Interface
• 20.2 Create the Sprite Sheet
• 20.5 Implement Sprite Behaviors
• 20.7 Implement Touch-Based Controls for Mobile Devices
This book devotes entire chapters to implementing various aspects of 2D games such as graphics and animation, sprites and sprite behaviors, and collision detection, by examining the implementation of a nontrivial HTML5 video game.
This chapter provides a more holistic perspective by showing you how to combine those aspects of 2D game development to implement a simpler video game, shown in Figure 20.1.
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