From simple beginnings to staggering complexity.1
Chapter 4 introduced the idea that composers can build a video game music score using discrete music blocks, analogous to using building set components from Lego, Tinkertoys and K’Nex. Their respective bricks, spools and hubs were compared to intros, loops, transitions, tags, stingers and cinematics in the video game composer’s arsenal. Composing a score using these techniques allows for flexibility, expansive sophistication and effective functionality.
Imagine how pathing (introduced in Chapter 2) with such music blocks and connectors could expand outwardly in every appropriate direction, resulting in a virtually unlimited neural network ...
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