Ready. Fire. Aim.1
Lost in mediocrity are far too many forgettable video game scores that fail to apply the basic scoring principles outlined in Chapters 1 and 2. Some fail to set a compelling mood or enhance the aesthetic of the experience. Some are too repetitive or meander aimlessly without effective pathing. There are many flavors of such mediocrity, but a common cause underpins the majority of them all. The lack of a comprehensive scoring plan dooms many video game scores to oblivion before the first notes are ever written. To quote a catchy couplet attributed to Benjamin Franklin, “If you fail to plan, you are planning to fail.”
Yet it is doubtful that any composer sets out with failure as ...
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