CHAPTER 2

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Game, [gām], NOUN

Knowingly or not, we are active players in two major games for the better part of our lives. We don’t usually think about education and work in this context, but thanks to sociologist Erving Goffman,1 we can use this framework to understand how our thinking and behavior are shaped. Games are unique sets of interactions or encounters in which players engage for a particular purpose. Games require:

1. A goal—what it means to win and score points

2. A boundary—a border to separate the game from the rest of world

3. Roles—what responsibilities players have

4. Resources—the equipment needed to play

5. Rules—how to execute ...

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