© Nova Villanueva 2022
N. VillanuevaBeginning 3D Game Assets Development Pipelinehttps://doi.org/10.1007/978-1-4842-7196-4_6

6. Creating a High Poly Model

Nova Villanueva1  
(1)
Brooklyn, NY, USA
 

The goal of this chapter is to create a high poly model—in other words, to add details to your mech. This will be a separate model from the low poly. To achieve this, you will use the modeling skills you learned in Chapters 2 and 3. The chapter covers high poly modeling, using smooth preview display modes, setting up for the high poly, adding details to holding edges, and modeling in a non-destructive way.

Because the mech is hard surface, you will continue to use Maya and take the 3D modeling approach to create the high poly (see Figure 6-1). You will use ...

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