© Nova Villanueva 2022
N. VillanuevaBeginning 3D Game Assets Development Pipelinehttps://doi.org/10.1007/978-1-4842-7196-4_2

2. Starting with Maya

Nova Villanueva1  
(1)
Brooklyn, NY, USA
 

In this chapter, you install Maya and create your first primitive shapes with it, learning the basics of the interface and the navigation tools. You might be tempted to rush through this chapter so you can get to your first project. However, this chapter explains important techniques that you’ll need in Chapter 3. I suggest you go over each section as many times as you need before starting the next chapter.

Installing and Opening Maya

Download Maya from www.autodesk.com and install it. Free trial, educational, and professional versions are available. All the different ...

Get Beginning 3D Game Assets Development Pipeline: Learn to Integrate from Maya to Unity now with the O’Reilly learning platform.

O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.