Chapter 10
Components, Systems, and the Kitchen Sink
Good job! You’ve made it to Chapter 10! This is the last major coding chapter before before things wrap up in the two online chapters - Chapter 11, “Thoughtful Design,” and Chapter 12, “Sharing Your Creations.” You’ve absorbed much on this journey, and this lesson is going to pull many of those topics together with the help of a few new technologies.
You’ve been using components now for quite a while—adding physics, input, hover effects, and more. This is great if you can find a component for everything you need, but chances are, just throwing a physics component on some objects isn’t going to lead to the depth of interactions you want in an immersive product—certainly not a powerhouse like ...
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