Chapter 9. Implementing Drawing and Animation
In This Chapter
• Drawing on the Screen Using Canvas
and Paint
• Drawing Circles, Points, Lines, Paths, Rectangles, Rounded Rectangles, Ovals, and Arcs
• Displaying Bitmaps and Text
• Setting Stroke Width and Cap
• Using Gradients: LinearGradient
, RadialGradient
, and SweepGradient
• Understanding Frame-by-Frame Animation
• Defining Frame-by-Frame Animation with XML and Program Code
• Understanding Tweening: Alpha, Rotate, Scale, and Translate Animation
• Defining Tweening Animations with XML Resources and Program Code
Drawings and animations are two important tools that make an application more attractive ...
Get Android™ Programming Unleashed now with the O’Reilly learning platform.
O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.