11.1. Adding UI Components at Runtime
Problem
You want to add UI components such as combo boxes, list boxes, and push buttons to a movie at runtime.
Solution
Add the component to the Library at authoring time and use
attachMovie( )
to create a runtime instance.
Discussion
You can use attachMovie( )
to add UI components
to your movies at runtime, just as you would any other movie clip.
However, you must first add the components to the
movie’s Library. To do so, you must drag a component
from the Components panel to the Stage during authoring, which also
places a copy of the component in your Library under the heading
“Flash UI Components.” Flash
automatically copies over any subcomponents that are needed; for
example, dragging a list box to the Stage copies both the ListBox
component and the ScrollBar component, on which list boxes rely, to
the Library.
You can optionally delete the component instances from the Stage, but the components remain accessible in the Library. The component symbols are automatically set for export, and you should leave the linkage identifier names at their defaults, as listed in Table 11-1.
Table 11-1. UI component linkage identifiers
Component |
Linkage identifier |
---|---|
List box |
FListBoxSymbol |
Combo box |
FComboBoxSymbol |
Checkbox |
FCheckBoxSymbol |
Radio button |
FRadioButtonSymbol |
Push button |
FPushButtonSymbol |
Scrollbar |
FScrollBarSymbol |
Scroll pane |
FScrollPaneSymbol |
Message box |
FMessageBoxSymbol |
Once a component symbol is within a movie’s ...
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