Society-Centered Design
How socially centered design differs from individualistic design
Insights, ideas, and tools for designing the future.
How socially centered design differs from individualistic design
What product management is and why it’s so relevant today.
Evolving the process of digital product creation.
Alan Cooper outlines his process for working backwards: Taking the time to ask the hard questions before wading into new territory.
Dan Mall shares perspectives on whether designers should code (yes!), how designers can fit into Agile workflows, and more.
Jennifer Pahlka says poor service design can have devastating consequences for vulnerable people in our country, but it doesn’t have to be that way.
Etsy’s John Allspaw and Randy J. Hunt discuss the practices that have helped their tech and design teams evolve together.
Watch highlights covering design thinking, UX, interaction design, and more. From the O'Reilly Design Conference in San Francisco 2017.
Kat Holmes explores how designing for human diversity can unlock more meaningful experiences for each of us.
Barry Katz explains how design has evolved from packaging electronics in sheet metal enclosures in the 1950s to grappling with some of the most fundamental problems of modern civilization.
Dan Hill explores creating great user experience for buildings and cities.
Julie Zhuo discusses definitions of success in design and shares a few principles on how to set clear goals.
Khosla Ventures' Irene Au and Google's Ivy Ross discuss the future of hardware design, how to design products with soul, and lessons on design leadership.
Streamlining user experience for an increasingly agile world.
Designers may well provide the missing link between AI and humanity.
Human-centered design and the challenges of complex problem-solving.
Four factors to consider when assessing the impact of AI on design professions.
This report introduces contemporary machine learning systems, but also provides a conceptual framework to help you integrate machine-learning capabilities into your user-facing designs.
How variables like job title, location, tools, and tasks affect salary and other compensation.