Chapter 15. Common Object Definition
In this chapter
Line Object Data Structure
Text Object Data Structure
Arc Object Data Structure
Common Object Data Structure
Next Steps
Following the detailed look provided in Chapter 14,"Program Flow," of the Graphics Editor program flow and, specifically, the X Event hooks important to the editor project, you are ready to advance the structure of the Graphics Editor. This chapter presents the common object definition from which all objects supported by the editor are created.
Note
All the data structures introduced in this chapter are targeted for inclusion in the gxGraphics.h
header file.
→ Chapter 9,"Object Bounds Checking," page 203, introduced the idea that the objects supported by the Graphics Editor are divided ...
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