Part 4. Debugging and testing

With most development, there comes a time when we run into an issue that needs to be tracked down. This could be as simple as reading over the code, but sometimes you need to dig deeper. In this part of the book, you’ll learn about the options available for debugging and testing a WebAssembly module.

Chapter 11 teaches you about the WebAssembly text format by building a card-matching game. In chapter 12, you’ll extend the card-matching game to learn about the various options available to debug a WebAssembly module. And chapter 13 rounds out your WebAssembly development skills by teaching you how to write integration tests for your modules.

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