Chapter 13. Graphical User Interface Concepts: Part I

. . .The user should feel in control of the computer; not the other way around. This is achieved in applications that embody three qualities: responsiveness, permissiveness, and consistency.

Apple Computer, Inc.

All the better to see you with, my dear.

The Big Bad Wolf to Little Red Riding Hood

. . .the wisest prophets make sure of the event first.

Horace Walpole

Objectives

In this chapter you will learn:

  • Design principles of graphical user interfaces (GUIs).

  • How to create graphical user interfaces.

  • How to process events that are generated by user interactions with GUI controls.

  • The namespaces that contain the classes for graphical user interface controls and event handling.

  • How ...

Get Visual Basic 2005 for Programmers: Deitel Developer Series, Second Edition now with the O’Reilly learning platform.

O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.