In Chapter 1, you left off running the sample scene prepackaged with VRTK. Although the VRTK demo scene is pretty nifty, it might not have been what you imagined the immersive power of VR could fully create.
This chapter will reacquaint you with the Unity and VRTK setup processes and provide you with the knowledge of how to move beyond blocks in a virtual space. We’re going to get introduced to VRTK and set up a 3D, VR-enabled Unity project; connect the VRTK interface; connect our head-mounted display to a virtual camera; and create an application that will put our user into a photorealistic, ...