Introduction and Definitions
For most people, virtual reality (VR) is first and foremost a gaming medium. Is it true that numerous studies show how massive and important this market is about to become with the release of the PlayStation VR headset as well as the HTC Vive with its dedicated VR-ready Steam interface. For others, VR will revolutionize healthcare, architecture, education, etc. However, what about storytelling?
This book is specifically about “VR filmmaking,” which means it is about how to create virtual reality experiences for entertainment purposes, whether it is a fiction or documentary, and whether it is shot with a VR camera (this is called “live-action VR”) or created in game-engine software (“game engine-based VR”).
The book ...
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