Book description
Discover the power of storytelling with Unreal Engine 5's real-time technology, exploring storyboarding, character creation, world building, animating using sequencers and much more with the help of an Unreal Authorized Instructor
Key Features
- Harness Unreal Engine’s real-time technology to create limitless, high-fidelity content
- Generate and animate near-photorealistic actors using the innovative MetaHuman technology
- Build expansive worlds with Nanite and Lumen Global Illumination and Reflections technology
- Purchase of the print or Kindle book includes a free PDF eBook
Book Description
Virtual Filmmaking with Unreal Engine 5 is the first Unreal Engine book to guide you through the complete process of virtual film production. Encompassing the full spectrum of filmmaking, this book demonstrates the use of an industry-standard tool used by studios such as Disney, ILM, DNEG, and Framestore.
Walking through the process systematically, you’ll first collect references and create a simple storyboard to plan your shots. Then you'll begin to create virtual environments, importing 3D models and adding materials and textures to create photorealistic, dynamic worlds. After that, you’ll learn how to create actors using highly customizable MetaHumans, understanding how to import, re-target, and animate them. Finally, you’ll bring it all together with cinematic lighting and camera animation before exporting your film.
By the end of this book, you’ll have honed your skills, discovered new tools for your toolkit, and gained the confidence to work on your virtual film projects in Unreal Engine 5, leveraging Quixel Megascans, Lumen, Nanite, and MetaHuman technology.
What you will learn
- Grasp the principles of photography and the art of storytelling
- Collect references and create storyboards
- Discover Unreal Engine's hidden features and useful keyboard shortcuts
- Explore the capabilities of Quixel Megascans, Lumen, Nanite, and MetaHumans
- Adopt cinematic techniques to achieve professional-looking shots
- Creatively apply Lumen Global Illumination and Reflections techniques
- Use multiple virtual cameras and apply post-production techniques
- Implement best practices for optimization, post processing, and rendering
Who this book is for
Whether you’re a beginner or intermediate filmmaker, 3D artist, animator, visual effects artist, or virtual production professional with just basic knowledge of the Unreal Engine, this book is designed to help you enter the world of virtual films and animations. While prior experience with the Unreal Engine would be beneficial, a deep working knowledge is not essential, as the book introduces the relevant tools and features needed throughout the activities.
Table of contents
- Virtual Filmmaking with Unreal Engine 5
- Foreword
- Contributors
- About the author
- About the reviewer
- Preface
- Part 1:Pre-Production: Project Development and Gathering Resources
- Chapter 1: Getting Started with Unreal Engine
- Chapter 2: Understanding the Principles of Photography, Film Cameras, and Lenses
- Chapter 3: Understanding the Art of Storytelling and Creating Your Storyboard
- Part 2: Production: Creating the Environment
-
Chapter 4: Importing 3D Objects and Creating Levels
- Technical requirements
- Understanding Unreal Engine terminology
- Reviewing our film’s shot list and structure
- Creating the Unreal Engine project
- Importing Marketplace projects
- Organizing the Outliner
- Removing Lightmaps
- Creating Levels
- Adding Bookmarks
- Importing 3D objects
- Building the space scene
- Summary
- Chapter 5: Creating Environments with Quixel Megascans
- Chapter 6: Creating and Applying Materials to 3D Meshes
- Part 3: Production: Adding and Animating Characters
- Chapter 7: Creating Actors with Unreal Engine MetaHumans
- Chapter 8: Retargeting the MetaHumans for Unreal Engine 5
- Chapter 9: Adding Animations and Facial Expressions to Your MetaHuman Characters
- Part 4: Production: Shooting the Scene
- Chapter 10: Adding and Animating Virtual Cameras Using the Level Sequencer
-
Chapter 11: Enhancing Set Dressing, Retiming Shots, and Adding Niagara Particles
- Technical requirements
- Identifying missing set dressing elements
-
Adding set dressing elements to each shot
- Shot_01 – Adding a HUD that turns on to indicate a habitable planet has been found
- Shot_02 – Animating the camera focus settings for a DOF effect
- Shot_03 – Adding cryo-pod smoke effects to mimic a cold environment
- Shot_04 – Adding a holographic HUD indicating the space shuttle is launching
- Shot_05 – Adding a jet trail to the launching space shuttle
- Shot_06 – Adding animals in the foreground and a flock of birds flying in the distance
- Shot_07 – Slowing down the shot and adding smoke and debris particle effects to the landing space shuttle
- Creating Niagara particles
- Summary
- Chapter 12: Setting the Mood with Lighting and Adding Post-Processing Effects
- Part 5: Post-Production: Adding Post-Processing Effects and Music
- Chapter 13: Exploring Color Management, Additional Camera Settings, and Rendering Your Shots
- Chapter 14: Adding Sound and Finalizing Your Virtual Film
- Appendix: Creating Material IDs Using Blender
- Index
- Other Books You May Enjoy
Product information
- Title: Virtual Filmmaking with Unreal Engine 5
- Author(s):
- Release date: February 2024
- Publisher(s): Packt Publishing
- ISBN: 9781801813808
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