Book description
Igniting business growth through UX
In an increasingly digital world, users are rewarding products and services that provide them with a good experience and punishing those that don’t — with their wallets. Organizations realize they need to adapt quickly but don’t know how or where to start.
In User Experience Design: A Practical Playbook to Fuel Business Growth, UXReactor co-Founder Satyam Kantamneni distills 25 years of industry experience into a pragmatic approach to help organizations advance in the highly competitive and rapidly changing digital world.
You’ll discover:
- Why putting users at the center of strategy leads to an almost unfair competitive advantage
- Ways to build an organizational system that delivers a superior user experience that is replicable, consistent, and scalable
- Common shortfalls that prevent organizations from reaping the value of experience design
- 27 proven “plays” from the UXReactor playbook to put concepts into practice
- Game planning examples to execute at different levels of an organization
A comprehensive and practical book for everyone involved in the transformation — business leaders, design leaders, product managers, engineers, and designers — User Experience Design: A Practical Playbook to Fuel Business Growth is also an ideal blueprint for current and prospective UX practitioners seeking to improve their skills and further their careers.
Table of contents
- Cover
- Title Page
- Copyright
- PRAISE FOR USER EXPERIENCE DESIGN
- ABOUT THE AUTHOR
- ABOUT UXreactor
- PREFACE
-
PART N°1: PLAY TO WIN
- BUSINESS × TECHNOLOGY × DESIGN
- GROWTH BY EXPERIENCE DESIGN
-
PART N°2: 27 PLAYS
- USING THE PLAYBOOK
-
EXPERIENCE STRATEGY
- CHAPTER 15: EXPERIENCE STRATEGY: INTRODUCTION
- CHAPTER 16: CULTURE DESIGN PLAY
- CHAPTER 17: SHARED EMPATHY PLAY
- CHAPTER 18: EXPERIENCE ECOSYSTEM PLAY
- CHAPTER 19: EXPERIENCE ROADMAP PLAY
- CHAPTER 20: EXPERIENCE VISION PLAY
- CHAPTER 21: HIRING PLAY
- CHAPTER 22: CAREER LADDER PLAY
-
CHAPTER 23: EXPERIENCE TRANSFORMATION PROGRAM PLAY
- THE HOW
- 1. Articulating OUTCOMES for the User and Business
- 2. Crafting an EXPERIENCE VISION to Reinforce Your Strategy
- 3. Recruiting and Grooming the Right PEOPLE to Drive the Vision Forward
- 4. Developing the Right PROCESS to Achieve Your Desired Results Every Time
- 6. GOVERNANCE to Monitor, Track, and Evaluate
- USER RESEARCH INSIGHTS
-
PRODUCT THINKING
- CHAPTER 31: PRODUCT THINKING: INTRODUCTION
-
CHAPTER 32: EXPERIENCE BENCHMARKING PLAY
- THE HOW
- 1. Which USER and EXPERIENCE You Are Evaluating
- 2. What RESEARCH QUESTIONS You Are Trying to Answer
- 3. Your Direct and Indirect COMPETITORS AND INSPIRATIONS
- 4. How You Conduct and Document ASSESSMENT
- 5. Establishing a BASELINE for Your Own Product
- 6. How You Take Action through COLLABORATION
-
CHAPTER 33: EXPERIENCE DESIGN BRIEF PLAY
- THE HOW
- 1. Ensuring Universal Alignment on CONTEXT
- 2. Defining and Communicating the Insights and the PROBLEM Space
- 3. Clearly Stating a Set of Desired OUTCOMES
- 4. Identifying the Relevant and Necessary STAKEHOLDERS for the Project
- 5. Agreeing on SCOPE
- 6. Defining the TIMELINE and Major Milestones
- 7. Identifying the ARTIFACTS That Will be Delivered
- 8. Reflecting on LESSONS Learned during the Project
- CHAPTER 34: DESIGN PROBLEMS AND OPPORTUNITIES PLAY
- CHAPTER 35: PRODUCT EXPERIENCE PLANNING PLAY
- CHAPTER 36: CROSS‐FUNCTIONAL COLLABORATION PLAY
- CHAPTER 37: PRODUCT THINKING PROGRAM PLAY
-
EXPERIENCE DESIGN DOING
- CHAPTER 38: EXPERIENCE DESIGN DOING: INTRODUCTION
- CHAPTER 39: WORKFLOW DESIGN PLAY
- CHAPTER 40: DETAILED DESIGN PLAY
- CHAPTER 41: EXPERIENCE DESIGN REVIEW PLAY
- CHAPTER 42: DESIGN SYSTEM PLAY
- CHAPTER 43: DESIGN QUALITY ASSURANCE (QA) PLAY
-
CHAPTER 44: EXPERIENCE DESIGN DOING PROGRAM PLAY
- THE HOW
- 1. Determining the PEOPLE and Skills That Will Drive You to Success
- 2. Identifying the PROBLEMS You Want to Solve
- 3. Defining Your PROCESS
- 4. Validating Experience Design via EXPERIMENTATION
- 5. Identifying the TOOLS You Need to Succeed and Who to COLLABORATE With
- 6. Continuously Providing Value through GOVERNANCE
- PART N°3: GAME PLANNING
- WHERE TO GO TO LEARN MORE?
- THE PLAYERS BEHIND THE PLAYBOOK
- ACKNOWLEDGMENTS
- REFERENCES
- Index
- End User License Agreement
Product information
- Title: User Experience Design
- Author(s):
- Release date: May 2022
- Publisher(s): Wiley
- ISBN: 9781119829201
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