Book description
Apply the techniques needed to build VR applications for mobile and standalone head-mounted displays (HMDs) using the Unreal Engine. This book covers the entire VR ecosystem including production tools, Unreal engine, workflows, performance and optimization, and presents two fully-developed projects to reinforce what you've learned. Media designers, CG artists and other creatives will be able to take advantage of real-time engine techniques and easy-to-learn visual scripting logic to turn their creations into immersive and interactive VR worlds.- Explore the VR ecosystem, including history, recent trends and future outlook
- Review tool set, graphics and animation pipeline (Blender, Zbrush, Substance Painter and others)
- Examine graphics optimization techniques
- Set up a project and the target platform
- Design interaction with Unreal blueprints
- Deployments, testing, further optimization
Table of contents
- Cover
- Front Matter
- 1. The VR Ecosystem and What to Expect in the Years to Come
- 2. VR Production Tools, Workflow, and Pipeline
- 3. Before You Start
- 4. Unreal for VR: Basic Ingredients for an Oculus Go Project Setup
- 5. Comparing the Gear VR, Oculus Go, and Oculus Quest
- 6. Creating an Interactive VR Presentation
- 7. An Introduction to Creating VR Game Mechanics
- 8. Performance, Profiling, and Optimizations
- 9. Conclusion and Resources
- Back Matter
Product information
- Title: Unreal for Mobile and Standalone VR: Create Professional VR Apps Without Coding
- Author(s):
- Release date: April 2019
- Publisher(s): Apress
- ISBN: 9781484243602
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