Book description
Advance your game development skills and master the art of crafting intricate and visually stunning materials using Unreal Engine 5's powerful Material Editor with the help of this illustrated guide
Key Features
- Create spectacular visual effects for use in both games and virtual productions
- Design efficient shaders for any real-time platform without sacrificing realism
- Leverage Unreal Engine’s rendering pipeline and the innards of the material graph
Book Description
Unreal Engine is here to stay! Since the launch of the first edition of this book, based on the Unreal Engine 5 technology, real-time rendering has only grown in popularity. The demand for expertise in this area has grown exponentially across various fields over the last few years, and Unreal Engine 5 builds upon that foundation and continues to push the boundaries of what is achievable in an interactive format.
Against this backdrop, the second edition of this book takes a leap forward and explores the new opportunities offered by the latest version of the engine, including Lumen, ray tracing, and Nanite. The book also revisits previously covered techniques and updates them to current standards, shining new light on topics such as the PBR workflow and the different lighting solutions that were present in the first edition. Throughout the chapters, you’ll be able to focus on two key principles that you need to consider when dealing with real-time graphics: optimization and efficiency.
By the end of this book, you’ll have explored the many rendering possibilities that Unreal Engine 5 has to offer to become the master of your own creations!
What you will learn
- Leverage the capabilities of Lumen and Nanite to create breathtaking experiences
- Attain proficiency in the rendering pipeline of Unreal Engine to develop real-time graphics
- Utilize the physically based rendering pipeline to achieve photorealistic rendering across multiple scenes
- Explore the Material Editor to build complex materials and textures and achieve a high level of detail
- Optimize your materials to run seamlessly on multiple platforms
- Understand the various nodes and functions required to create impressive visual effects
Who this book is for
This comprehensive guide is designed for anyone who is passionate about rendering, real-time graphics, and creating visually stunning experiences with Unreal Engine. Whether you're a beginner or a seasoned professional, this book offers a gentle learning curve that takes you from the fundamentals of the rendering pipeline to the most advanced techniques in the field. With a wealth of information and expert guidance, you'll quickly become proficient in the art of material creation, regardless of your background knowledge.
Table of contents
- Unreal Engine 5 Shaders and Effects Cookbook
- Foreword
- Contributors
- About the author
- About the reviewer
- Preface
- Chapter 1: Understanding Physically Based Rendering
- Chapter 2: Customizing Opaque Materials and Using Textures
- Chapter 3: Making Translucent Objects
- Chapter 4: Playing with Nanite, Lumen, and Other UE5 Goodies
-
Chapter 5: Working with Advanced Material Techniques
- Technical requirements
- Using vertex colors to adjust the appearance of a material
- Adding decals to our scenes
- Creating a brick wall using Parallax Occlusion Mapping
- Taking advantage of mesh distance fields in our materials
- Lighting the scene with emissive materials
- Orienting ourselves with a logic-driven compass
- Driving the appearance of a minimap through Blueprint logic
-
Chapter 6: Optimizing Materials for Mobile Platforms
- Technical requirements
- Increasing performance through customized UVs
- Creating materials for mobile platforms
- Using the forward shading renderer for VR
- Optimizing materials through texture atlases
- Baking a complex material into a simpler texture
- Combining multiple meshes with the HLOD tool
- Applying general material optimization techniques
- Chapter 7: Exploring Some More Useful Nodes
-
Chapter 8: Going Beyond Traditional Materials
- Technical requirements
- Playing a video on an in-game TV
- Capturing the scene through a CCTV camera
- Highlighting interactive elements
- Creating snow on top of objects using layered materials
- Changing a sunny scene to a snowy one with a parameter collection asset
- Moving between seasons using curve atlases
- Blending landscape materials
- Chapter 9: Adding Post-Processing Effects
- Index
- Other Books You May Enjoy
Product information
- Title: Unreal Engine 5 Shaders and Effects Cookbook - Second Edition
- Author(s):
- Release date: May 2023
- Publisher(s): Packt Publishing
- ISBN: 9781837633081
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