Video description
Unreal Engine is a complete suite of creation tools for game development, architectural and automotive visualization, linear film and television content creation, broadcast and live event production, training and simulation, and other real-time applications.
You will learn to create a sci-fi scene from scratch. You will start by thinking and how to get inspired in order to get the scene, how to create a composition for the scene, and so on. The second thing you will learn is how to block out the scene by using cubes in Unreal Engine 5, this is one of the most important steps.
After that, we can add details and set up the fog to create the mood of the scene. You can also continue with assets block out and testing ideas on the fly. You can add a beast and remove the beast from the scene. In the final video, you will learn to add fog, light, and post-process setup as well. You will master how to use Quixel Megascans library and how to think and get inspired to create beautiful scenes.
By the end of the course, you will be very confident in creating AAA Environments. You will also be able to create the complete 3D environment from scratch.
What You Will Learn
- Understand Quixel Megascan
- Learn to create a scene block out
- Learn to fill up the blocking with assets
- Learn to add a beast to the environment
- Learn to remove the beast and polish further
- Learn to plan the scene and generate ideas
Audience
This course is for intermediate students that want to expand their knowledge and skills in environmental design with Unreal Engine. Game developers who wish to expand their Art skill set in creating promotional images or cinematic scenes and artists who are interested in photorealistic AAA environment design.
About The Author
Ivan Yosifov: Ivan Yosifov is a 3D Artist and co-founder at Seven Bulls Games Ltd. He creates online courses in 3D/2D and game art. He owns a studio that is focused on developing AAA mobile shooter games. He has more than 12 years of experience in the mobile game development industry. He has a bachelor’s degree in computer technology. He is also the winner of the Sofie Game Jam 2016.
Table of contents
- Chapter 1 : Introduction
- Chapter 2 : Generate Ideas and Scene Overview
-
Chapter 3 : Creating the Environment
- Scene Block Out
- Filling Up the Blocking with Assets
- Adding Details and Further Block Out with Assets
- Setting Up the Fog and Continuing with Assets Block Out Polishing
- Testing Ideas on the Fly, Adding a Beast
- Removing the Beast and Further Polishing
- Final Composition and Fog, Light, and Post Process Setup
- Chapter 4 : Final Words
Product information
- Title: Unreal Engine 5 - Sci-Fi Environment Design
- Author(s):
- Release date: August 2022
- Publisher(s): Packt Publishing
- ISBN: 9781837630325
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