Chapter 5: Texturing Your Models inside Quixel Mixer
In Chapter 4, UV Maps and Texture Baking, you learned how to UV map and bake texture maps for three-dimensional (3D) assets, and you were also introduced to the concept of textures and materials.
In this chapter, we will explore the procedural-texturing process in detail.
First, you will go through a step-by-step tutorial to learn how you can utilize procedural-texturing methods to create texture maps for the Robot Drone model.
Then, afterward, you will be able to experiment by texturing the Alien Plant asset using your newfound procedural-texturing knowledge. Having this freedom to play with the various settings, instead of blindly following instructions to enter arbitrary numbers and using ...
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