Video description
What do blockbuster games like Gears of War, Mass Effect, Borderlands, and BioShock have in common? Of course, they are hugely popular with an excellent reception from critics and gamers alike. However, a common aspect of these games, which also is a secret behind their tremendous success, is the cutting-edge Unreal Engine. It is using this engine that you'll begin your game development journey.
You start by learning how to get Unreal Engine 4 up and running and understanding the basic concepts of game development. With the basics mastered, you will learn the skills you need to craft beautiful environments to stage your games in. Later, learning how to script logic for your games will help you define game rules and behaviors, keep track of data such as health and inventory, and create playable characters. Using the UMG Editor, you will learn how to create user interfaces, so you can add menus, load screens, and HUDs to your game. And finally, you will learn how audio works within the Engine so that you can add music, dialogue, and sound effects to your game.
Completing this course will give you the skills necessary to translate your ideas into playable games; games that use environments and logic crafted by you, powered by the cutting-edge Unreal Engine 4.
What You Will Learn
- Learn how to get Unreal Engine 4 up and running on your system
- Discover how to craft beautiful environments so that you can stage your games in them
- Learn how to script logic for your games so that you can define game rules and behaviors
- Learn how to create a playable character and create inputs to control that character
- Understand and implement the key concepts of action games: collisions and damage
- Discover how to use the UMG Editor to create user interfaces
- Learn how to add menus, load screens, and HUDs to your game using the UMG Editor
- Learn how to add music, dialogue, and sound effects to your game
- Learn how to package and export the demo game you create in this course so that it can be played outside the Editor
Audience
This video game development course is for absolute beginners who are interested in making games and learning how to design a game from scratch using UE4. No prior programming experience is needed to learn from this course. Every lecture in this course is compatible with version 4.24 of the Unreal Engine.
System Requirements:
Recommended: Desktop PC with Windows 7 (or later) 64-bit or a Mac with Mac OS X 10.9.2 or later
Recommended: 8 GB RAM
Recommended: Quad-core Intel or AMD processor
Recommended: DirectX 11 compatible video card
Note: Unreal Engine 4 will run on desktops and laptops with specifications below these, but performance may be impacted.
About The Author
David Nixon: David Nixon is a professional software developer with a degree in computer science from Florida Atlantic University. He is a lifelong video game aficionado who started with the Atari 2600 and never looked back. He enjoys music, reading, and sports in his spare time.
Table of contents
- Chapter 1 : Getting Started
-
Chapter 2 : The Level Editor
- Level Editor Overview
- Place Mode
- Viewport I - Navigating Within the Viewport
- Viewport II - Moving, Rotating, and Scaling Actors Within the Viewport
- Viewport III - Snapping
- Viewport IV - Different Ways to View Your Level
- Content Browser I - Overview and Finding Content
- Content Browser II - Adding, Importing, and Saving
- Content Browser III - The View Options Menu
- Content Browser IV - Content Browser Windows
- Details Panel I - Details Panel Interface
- Details Panel II - The Transform Category
- World Outliner
- Chapter 3 : Actors
- Chapter 4 : Blueprints
- Chapter 5 : Players and Input
- Chapter 6 : Collisions
-
Chapter 7 : User Interfaces
- UMG Overview
- Root Widget
- Canvas Panel
- Common Widget Properties
- Visual Designer
- Text Widget
- Button Widget
- Border Widget Image Widget
- Progress Bar Widget
- Check Box Widget
- Horizontal Box and Vertical Box
- Grid Panel Uniform Grid Panel
- Scale Box and Size Box
- Tutorial 10 - Creating the HUD
- Tutorial 11 - Damage Tint and Collect Item Tint
- Tutorial 12 - Restrict Door Opening and Creating a Pause Menu
- Tutorial 13 - Game Over and Win Screen Menus
- Chapter 8 : Audio
- Chapter 9 : Additional Topics
Product information
- Title: Unreal Engine 4: The Complete Beginner's Course
- Author(s):
- Release date: June 2018
- Publisher(s): Packt Publishing
- ISBN: 9781789537086
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