Book description
The Official, Full-Color Guide to Developing Interactive Visualizations, Animations, and Renderings with Unreal Engine 4
Unreal Engine 4 (UE4) was created to develop video games, but it has gone viral among architecture, science, engineering, and medical visualization communities. UE4’s stunning visual quality, cutting-edge toolset, unbeatable price (free!), and unprecedented ease of use redefines the state of the art and has turned the gaming, film, and visualization industries on their heads.
Unreal Engine 4 for Design Visualization delivers the knowledge visualization professionals need to leverage UE4’s immense power. World-class UE4 expert Tom Shannon introduces Unreal Engine 4’s components and technical concepts, mentoring you through the entire process of building outstanding visualization content–all with realistic, carefully documented, step-by-step sample projects.
Shannon answers the questions most often asked about UE4 visualization, addressing issues ranging from data import and processing to lighting, advanced materials, and rendering. He reveals important ways in which UE4 works differently from traditional rendering systems, even when it uses similar terminology. Throughout, he writes from the perspective of visualization professionals in architecture, engineering, or science–not gaming.
- Understand UE4’s components and development environment
- Master UE4’s pipeline from source data to delivered application
- Recognize and adapt to the differences between UE4 and traditional visualization and rendering techniques
- Achieve staggering realism with UE4’s Physically Based Rendering (PBR) Materials, Lighting, and Post-Processing pipelines
- Create production-ready Materials with the interactive real-time Material Editor
- Quickly set up projects, import massive datasets, and populate worlds with accurate visualization data
- Develop bright, warm lighting for architectural visualizations
- Create pre-rendered animations with Sequencer
- Use Blueprints Visual Scripting to create complex interactions without writing a single line of code
- Work with (and around) UE4’s limitations and leveraging its advantages to achieve your vision
All UE4 project files and 3ds Max source files, plus additional resources and links, are available at the book's companion website.
Table of contents
- Cover Page
- Title Page
- Copyright Page
- Dedication
- Contents at a Glance
- Contents
- Preface
- Acknowledgments
- About the Author
-
Part I: Unreal Engine 4 Overview
-
Chapter 1. Getting Started with Unreal Engine 4
- What Is Unreal Engine 4?
- A Brief History of Unreal Engine
- Introducing Unreal Engine 4
- UE4 Highlights for Visualization
- Developing Interactive Visualizations with Unreal Engine 4
- Unreal Engine 4 Development Requirements
- Teamwork in Unreal Engine 4
- Costs of Developing for UE4
- Cost Savings of UE4
- Resources and Training
- Summary
- Chapter 2. Working with UE4
- Chapter 3. Content Pipeline
- Chapter 4. Lighting and Rendering
- Chapter 5. Materials
- Chapter 6. Blueprints
-
Chapter 1. Getting Started with Unreal Engine 4
-
Part II: Your First UE4 Project
- Chapter 7. Setting Up the Project
- Chapter 8. Populating the World
- Chapter 9. Making it Interactive with Blueprints
- Chapter 10. Packaging and Distribution
-
Part III: Architectural Visualization Project
- Chapter 11. Project Setup
- Chapter 12. Data Pipeline
- Chapter 13. Populating the Scene
-
Chapter 14. Architectural Lighting
- Getting the Most from UE4’s Lighting
- Static Lighting with Lightmass
- Adjusting the Sun and Sky Lights
- Building Lighting
- Lightmass Settings for Architecture Visualizations
- Lightmap UV Density Adjustments
- Placing Interior Lighting
- Placing Light Portals
- Using Reflection Probes
- Post-Process Volume
- Summary
- Chapter 15. Architectural Materials
- Chapter 16. Creating Cinematics with Sequencer
- Chapter 17. Preparing the Level for Interactivity
- Chapter 18. Intermediate Blueprints: UMG Interaction
- Chapter 19. Advanced Blueprints: Material Switcher
- Chapter 20. Final Thoughts
- Glossary
- Index
Product information
- Title: Unreal Engine 4 for Design Visualization: Developing Stunning Interactive Visualizations, Animations, and Renderings
- Author(s):
- Release date: August 2017
- Publisher(s): Addison-Wesley Professional
- ISBN: 9780134680767
You might also like
video
Introduction to 3D Character Animation in Unreal Engine 4
Unreal Engine 4 (UE4) has emerged as a leading resource in the creation of games, animations, …
book
Maya 8.0 Character Modeling
Maya 8 Character Modeling takes a unique approach to modeling as it breaks down character creation …
book
Unreal® Engine VR Cookbook: Developing Virtual Reality with UE4
“With his YouTube channel, Mitch’s VR Lab, Mitch has helped thousands of people understand the foundations …
video
Blender 2.8 Character Creation
Blender 2.8 is an exciting milestone in the history of Blender, and there's no better time …