Chapter 4

Worlds Within Worlds

Abstract

The Internet has become accessible to over 3 billion people worldwide. It has become an aphorism to say that the world is a connected village. However, even in a small group, there is significant variation within a roomful of people, let alone billions spread over the globe with different habits, connection speeds, social networks, and necessities. Designing for these markets holds many different challenges and demands a deep knowledge of the constraints at hand as well as their habits, demographics, and local context.

Keywords

World; credit card; China; digital portrait; social media; demographics; connectiveness

Get Universal UX Design now with the O’Reilly learning platform.

O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.