Audiobook description
This hands-on beginners guide gets you building games fast, all with the awesome Unity engine! You’ll speed past the basics and use your existing coding skills to create 2D, 3D, and AR/VR games.In Unity in Action, Third Edition, you will learn how to:
- Create characters that run, jump, and bump into things
- Build 3D first-person shooters and third-person action games
- Construct 2D card games and side-scrolling platformers
- Script enemies with AI
- Improve game graphics by importing models and images
- Design an intuitive user interface for your games
- Play music and spatially-aware sound effects
- Connect your games to the internet for online play
- Deploy your games to desktop, mobile, and the web
Thousands of new game developers have chosen Joe Hocking’s Unity in Action as their first step toward Unity mastery. Starting with the initial groundwork of a new game development project, you’ll quickly start writing custom code instead of clicking together premade scripts. This fully updated third edition comes packed with fully refreshed graphics, Unity’s latest features, and coverage of augmented and virtual reality toolkits. You'll master the Unity toolset from the ground up, learning the skills to go from application coder to game developer.
About the Technology
Writing games is rewarding and fun—and with Unity, it’s easy to get started! Unity handles the heavy lifting, so you can focus on game play, graphics, and user experience. C# support and a huge ecosystem of prebuilt components help even first-time developers go from the drawing board to the screen fast.
About the Book
Unity in Action, Third Edition teaches you to create games with the Unity game platform. It’s many 2D, 3D, and AR/VR game examples give you hands-on experience with Unity’s workflow tools and state-of-the-art rendering engine. This fully updated third edition presents new coverage of Unity’s XR toolkit and shows you how you can start building with virtual and augmented reality.
What's Inside
- Create characters that run, jump, and bump into things
- Script enemies with AI
- Play music and spatially-aware sound effects
- Deploy your games to desktop, mobile, and the web
About the Reader
For programmers who know any object-oriented programming language. Examples are in C#.
About the Author
Joe Hocking is a software engineer who specializes in interactive media development. He currently works for Qualcomm, wrote most of the third edition while working for BUNDLAR, and wrote the first edition while at Synapse Games. He has also taught classes at the University of Illinois Chicago, the School of the Art Institute of Chicago, and Columbia College Chicago. He lives in the Chicago suburbs with his wife and two kids. His website is www.newarteest.com.
Quotes
What I love most about Unity in Action is the ‘action’ part. Joe Hocking wastes none of your time and gets you coding fast!
- From the Foreword by Jesse Schell, CEO of Shell Games
The book you should buy if you want to get a thorough understanding of how to use Unity. Highly recommended!
- Nick Keers, cinch
A practical and didactic book that will take you by the hand and teach you how to create amazing games.
- Alain Lompo, ISO-Gruppe
An all-around comprehensive resource to get you started with Unity.
- Krishna Chaitanya Anipindi, Hexagon
Publisher resources
Table of contents
- Part 1. First steps
- Chapter 1. Getting to know Unity
- Chapter 2. Building a demo that puts you in 3D space
- Chapter 3. Adding enemies and projectiles to the 3D game
- Chapter 4. Developing graphics for your game
- Chapter 5. Building a Memory game using Unity’s 2D functionality
- Part 2. Getting comfortable
- Chapter 6. Creating a basic 2D platformer
- Chapter 7. Putting a GUI onto a game
- Chapter 8. Creating a third-person 3D game: Player movement and animation
- Chapter 9. Adding interactive devices and items within the game
- Part 3. Strong finish
- Chapter 10. Connecting your game to the internet
- Chapter 11. Playing audio: Sound effects and music
- Chapter 12. Putting the parts together into a complete game
- Chapter 13. Deploying your game to players’ devices
- Appendix A. Scene navigation and keyboard shortcuts
- Appendix B. External tools used alongside Unity
- Appendix C. Modeling a bench in Blender
- Appendix D. Online learning resources
Product information
- Title: Unity in Action, Third Edition
- Author(s):
- Release date: January 2022
- Publisher(s): Manning Publications
- ISBN: None
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