12

Enhancing the FPS Game with Audio

In Chapter 11, we transformed a gray-boxed prototype environment by replacing modular Prefabs with high-quality 3D models, preserved Prefabs with extra behavior in Prefab Mode, and applied new materials. We also added objects to the environment by painting Prefabs, telling surface stories by placing wear-and-tear decals, and implementing lighting and shadow setups for real-time and baked lighting.

To improve the player experience, we have to work on the sound design aspect of our game. Until now, we haven’t given much attention to audio and sound effects (SFX). Let’s change that now by developing an audio manager and reusable audio player components system. This will allow us to easily add audio and SFX to ...

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