In this chapter, we will cover the following:
- Creating UI Buttons to move between scenes
- Animating button properties on mouse-over
- Organizing image panels and changing panel depths via buttons
- Displaying the value of an interactive UI Slider
- Displaying a countdown timer graphically with a UI Slider
- Setting custom mouse cursors for 2D and 3D GameObjects
- Setting custom mouse cursors for UI controls
- Interactive text entry with an Input Field
- Toggles and radio buttons via Toggle Groups
- Creating text and image icon UI Dropdown menus
- Displaying a radar to indicate the relative locations of objects